Coding Class: Dagger
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// Include our base header file #include <item.h> // Inherit our base object for what we're creating inherit "/std/item"; // configure() is where we define what the object -is-, and indirectly what it does. void configure() { // Call the configure() function from the file we inherited above. This really only calls one other function but it's necessary so that everything we're about to do works. ::configure(); // Call set_weapon_type() in the weapon extension and set it to Weapon_Type_Dagger (since we're making a dagger!) weapon()->set_weapon_type(Weapon_Type_Dagger); // Set the craft of the item. set_craft(Craft_Good); // Setup a general default description. add_description(Description_Type_Generic); // Setup the materials and forms and parts that we want our dagger to be made of. add_proportion(([ Element_Type : Material_Iron, Element_Proportion : 1.0, ])); }
Important Header Files
/lib/craft.h - Craft_Good /lib/item.h /lib/materials.h - Material_Iron /lib/weapons.h - Weapon_Type_Dagger /lib/descriptors/description.h - Description_Type_Generic /lib/descriptors/element.h - Element_Type, Element_Proportion
Important Source Files
/obj/extensions/weapon.c /std/item.c