Tyltylgm

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Tyltylgm Strunthlg

   Summary: armored carapace
   Plural: Tyltylgml
   Vorgaal: thirty
   Typical Fungmrul: extremely high
   Required to Know: have at least 40 points among insect lore skill, 20% of anatomy skill and 20% of physics skill
   Required to Flgathl: have at least 80 points among insect lore skill, 20% of anatomy skill and 20% of physics skill
   Requirement to Flgathl Met: No
   Maximum Flgathu Formula: 1% of insect lore skill plus 0.2% of metamorphosis skill plus 0.5% of anatomy skill plus 0.5% of physics skill, or
       four, whichever is lower
   Your Maximum Flgathu: two
   Capabilities Affected: lack of weakness
   Efficacy Formula: 7% of metamorphosis skill plus 7% of anatomy skill plus 25% of insect lore skill plus 25% of physics skill, with diminishing
       returns on a scaling factor of ten
   Your Efficacy: 26.1
   Fl-n'gathl From: zath vorgaal
   Can Presently Flgathl: no
   A tyltylgm is a broad, hardened carapace constructed on the principles illustrated by ghaa'ghu insects, though considerably improved.  To be

clear, it is a bodily limb rather than a covering across your entire vorgaal; the demands of shoggoth physiology do not readily admit a hard surface over all of one's carculgnath. The design objectives of a tyltylgm are to provide as high as possible a ratio of damage-absorbing surface area to invested vorgaal while maximizing the durability of this surface area. Tyltylgml can be somewhat brittle when faced with force sufficient to damage them, but for a competently formed tyltylgm, this can require a tremendous amount of force.

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