Empathic Bonds

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You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a means provided by the  
Verynvelyrae.  This bond requires a familiar that is animal and forbids a familiar that is anthropic, extraplanar or metaterrene.  This bond is 
fulfilled by <§> Meg <§>, with whom your connection is resilient.  You sense that she is satiated and quenched.  You may break your empathic bond with 
her by concentrating on doing so.
   You sense that this bond is enabling you to perform a whole bunch of charms, arcane feats accomplished by simple mental acts.
   First, the ability to perceive subtle energy flows.  To do this, concentrate on perceiving subtle energy flows.
   Second, the ability to call your familiar to your side.  To do this, concentrate on calling your familiar.
   Third, the ability to see through your familiar's eyes.  This ability can be used even if you do not know where your familiar is.  To do this, 
   concentrate on seeing what your familiar sees.
   Fourth, the ability to convert spiritual energy into more refined forms.  You sense that this bond is enabling you to acquire elemental water 
   energy with this ability.  To do this, concentrate on channeling my spiritual energy into the desired type of energy.
   Fifth, the ability for you and your familiar to inspire those you jointly lead.  To do this, concentrate on galvanizing my followers.
   Sixth, the ability to transport your tamed followers to your side.  To do this, concentrate on transporting the desired follower or followers.
   Seventh, the ability to tame creatures over which your familiar is sovereign.  To do this, concentrate on taming the creature.
   Eighth, the ability to replenish the breath of all those friendly to you nearby.  To do this, concentrate on breathing.
   Ninth, the ability to recall your conjured followers to your side.  To do this, concentrate on recalling the desired follower or followers.
   Tenth, the ability to urge your familiar to specific action.  This ability can be used even if you do not know where your familiar is.  To do 
   this,concentrate on urging your familiar to undertake the desired action.
   Eleventh, the ability to send your familiar to safety.  This ability can be used even if you do not know where your familiar is.  To do 
   this,concentrate on sending your familiar to safety.
   Twelfth, the ability to summon a water spirit.  To do this, concentrate on summoning a water spirit.
   Thirteenth, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action.  You can command  
   multiple creatures at once in this manner.  To do this, concentrate on commanding your follower or followers to undertake the desired action.
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