Felivanus (Empathic Bond)
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Description Example
This is a large feline creature with dark violet hide, blue eyes, and two evanumbra tentacles extending forward from her shoulders. This is a felivanus, a feared predator of Zadnothruin. Felivani are creatures of shadow and illusion, having the natural ability to make themselves appear a short distance from where they actually are. Those who hunt felivani are known to train in techniques such as blindfighting, in order to maximize the information they can use from non-visual sense modalities. Some even prefer to fight the felivanus with a blindfold, finding the inherent difficulties of blind combat easier to cope with than the deliberate deception of felivanus illusion. Her seems to slide constantly from your visual focus.
Ralnos exclaims: They come in dark violet, midnight blue and dark gray. Woo, variety!
Bonding Requirements
Hefty chunk of tactics, stealth, manipulation, dirty fighting, and killer instinct. One was bonded at dirty fighting 38, manipulation 38, tactics ~100, stealth ~200. Or you could get a glomschal, if I heard right. Stealth requirements are lower; one was bonded at same as above but stealth 61.
Known Abilities
Attribute Modifications
Verynvelyrae who bond to a felivanus obtain Strength, Constitution, Dexterity and Perception boosts.
Specialty Bonuses
Initially:
Tier 1
- Dirty Fighting
- Stealth
- Force assigned one spec point each in Entropy Affinity, Extropy Resistance and Magick Resistance
Tier 2
Tier 3
At the middle of "fairly healthy" bond strength:
- Entropy Affinity
- Intimidation
- Heliocausticity and Night vision traits added, with another point every 25% strength
Tier 4
Tier 5
+1 bonus Dirty Fighting
Charms
First, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Second, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Third, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Fourth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. -Acquired around halfway through Intimate
Fifth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Sixth, the ability to make it appear as though one is standing several dimins from one's actual location. To do this, concentrate on visually displacing myself. To end the effects of this charm, concentrate on visually replacing myself.
Other Powers
You pet Alytana with your right claw.
You sense an array of dark energies flowing from Alytana's body into your spirit.
Increases Entropy affinity, Extropy Resistance, and Magick resistance by an amount based on bond strength and current skill. Caps at double current skill at complete bond
The tentacles of evanumbra grow at bond strength resilent.
Deep Bond You are now a second-degree specialist in extropy resistance and magick resistance. [event logged] bond --Win 23:47, 2 August 2011 (EDT)
As the familiar has tentacles, it can wear rings and pick up items.
Traits
At middle "fairly healthy" bond strength, one point of night vision is granted, along with one point of heliocausticity.
Another point of heliocausticity at Resilient, along with the tentacles.