Psychic Wild Talents
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Overview
You are one of the remarkable individuals who have developed a psychic wild talent. A wild talent is a power of the mind enabling the gifted individual to perform extraordinary feats solely with the application of will through the psionic medium, without the arcane symbolic hierarchies and strange power sources of magery.
The Talents
Battledancer
Bladeturner
Dexter
Dowser
Empath
Eyeward
Far Striker
Fetch
Firestarter
Fixer
Harmonist
Levitator
Longshot
Mindblaster
Mindshielder
Planeswalker
The planeswalkers are a rare and much-envied breed, for theirs is the power to move themselves through the very fabric of the cosmos by will alone. Their psychic affinity with the underlying structure of reality permits them to step between worlds with little more care than an ordinary man stepping between rooms of his house. You have several abilities related to the creation and use of the metasensory links which are the stock in trade of your power; see 'help location linking' for information. The more elementary of your powers is a purely informational one, the ability to examine the planar fabric and by this deduce where you lie in the cosmos. Your level of capability at this is a matter of your perception, intelligence, willpower, and skill in the discipline of metasenses. To do this, concentrate on the planar fabric. Your more significant power is planeswalking itself, the ability to move yourself through space with the power of your mind. In order to do this, make your active metasensory link the one which leads to the place you wish to go, and will yourself through the planes. Your facility at planeswalking is a matter of your perception, intelligence, willpower, and skill at translocation and metasenses.
Shared Abilities
Metasensory Location Linking
You have the ability to form metasensory links with locations. These links are psychic conduits which connect you to places throughout the cosmos. Your first faculty is the ability to establish a metasensory link with your current location. The factors contributing to your facility at this are your perception, intelligence, willpower, and skill at metasenses. To perform this operation, concentrate on creating a metasensory link. There is no limit to the number of links you may maintain, but each requires a small measure of your attention and your psychic energy, so it is generally best to be parsimonious with them. Your second faculty is simply reviewing the location links you have. This is a simple thing, but if there should be some problem with it, your ability in the area is a matter of your intelligence, perception, and skill at metasenses. To do this, think about your metasensory links. Your third faculty is that of designating a location link as "active", so that it may be used for further operations. Your facility at this action, should it somehow be opposed, is determined by your intelligence, willpower, perception, and skill at metasenses. To select a link as active, concentrate on that link; for example, if you had a metasensory link to the Lost Lamb Tavern, you would concentrate on your metasensory link to the Lost Lamb Tavern in order to make it your active link. Your fourth faculty is the ability to close location links. Links you created yourself as described above are normally a simple matter to close; if other forces were to create metasensory links to you, these may not be so easy to shut down. Your ability at closing links is determined by your willpower, intelligence, perception, and skill at metasenses. To close your active link, concentrate on closing your metasensory link.
Methods of Acquiring Talents
- Consciousness alteration
- Mental enhancement
- Psychic trauma
- Philosophical insight
- Natural development
- Psychic contact
- Fate
- Psychic surgery
- Identity reevaluation
Methods of Activating Latent Talents
This is a subject brought up many times on the OOC channel. Once upon a time, you could just hammer the command text for the various skills and it would activate a latent talent. This has long since been done away with, and the activation triggers are much more complex.
I have had Psychic healer activate by looking at someone, and then automatically diagnosing their health.
Levitator kicked in as a life preservation technique when I took one too many steps north in the Underdark. It also was triggered by an Aurumvorax on Kentaur Island. He was completely mauling me, and when I wimpied, I wimpied upwards.
Mindblaster, firestarter, bladeturner and battledancer almost always trigger in combat.
I have also had firestarter activate when I looked at my opponent in combat, and happened ot visualize heat waves eminating from him.
Soothsayer has been triggered by looking at another player, and instantly providing him with his fate. It has happened twice this way--once was a talent and twice was a death fate.
Dowser can be triggered by being extremely thirsty, a consition which seems to accompany resurrection quite often.
My mindshielder ability was triggered as a reflexive action when an vlekthid tried to eat my brains.
Stormlord was activated at the end of combat with a Storm Walker, when the stored energy in his field discharged, it was collected in mine.
Fixer most often triggers by looking at damaged items, and then instinctively healing them.
the temple entry chamber [n, out] You see a greenish-skinned male orc guard riding a dark brown male warg, a greenish-skinned female orc guard riding a brown male warg and a pale-green-skinned male orc guard. As you move to proceed outward, something stirs strangely deep in your mind, and suddenly you find yourself moving very, very far outward indeed, hurtling through the very fabric of the cosmos. somewhere in the Exoma [in, n, nd, nu] You see an elektros and a bright green-spotted dark blue hermaphroditic pyx. You realize that your latent psychic wild talent is that of a planeswalker.
Psionic Matrices
Matrix Color to Skill Map
Black - Psychovorism
Blue - Telepathy
Cyan - Metasenses
Green - Redaction
Violet - Psychokinesis
Red - Metacreativity
Yellow - Psycholeptesis