Windsong (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Mousike Animou
Common Name: Windsong Knowledge Requirement: have at least 180 points among 100% of singing skill, 100% of keraunaturgy skill, and 50% of thaumaturgy skill Summary: thunder protection
In order to cast this spell, the Frater Zephyrius Mutatoris must sing a precise musical note, which becomes infused with a tiny bit of elemental air essence. The harmonious note protectively surrounds the subject of the spell and works to interdict harmful sounds from affecting hir. For a mage reasonably skilled at both spellcasting and singing, this spell can be very effective and quite long-lasting.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) adjusting one's vocal tract Type: Vocalization Importance: great, optional Difficulty: easy Skills: keraunaturgy (moderate), tomfoolery (small), hocus-pocus (small), caterwauling (miniscule), sassiness (miniscule), and thaumaturgy (miniscule) 4) singing the wind song Type: Vocalization Importance: major Difficulty: easy Skills: keraunaturgy (moderate), sassiness (moderate), caterwauling (small), thaumaturgy (small), tomfoolery (tiny), and memetics (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Tue Jan 09 00:24:05 2018.