The Syndicate

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Information brokers, spies, and thieves with animal co-conspirators

Contents

On Joining

Grunk asserts, *Welcome to the Syndicate, Wharf. Keep your whispers softer than your blades.* to you
in gutturally-accented Anglic.
Grunk draws a gloved thumb along an etched coin before making it vanish.
You feel a hush settle over your pulse as unseen eyes acknowledge you.

Rejoining

Requirements and Bonus Specialties

                  Min
Lockpicking        1
Picking Pockets    1
Stealth            1
Eavesdropping      1
Empathy            1
Traps              1

That's 3 agility and 4 perception. There is also a minimum amount of Lockpicking, Pickpocketing, and Stealth required to join (Got in successfully with about mid 40-50s).

Specialty Access

This was on a Skaven originally but I think I removed all the Skaven spec bonuses

/-------------------------------------- Specialty Access -----------------------------------------\
| Skill                  Max      Min      Asg      Bon     Deg     Sus     Rat     Att     Pts   |
>-------------------------------------------------------------------------------------------------<
| Acting                 15        0        0        0       0       0       4      Ego      5    |
| Anatomy                10        0        0        0       0       0       4      Int      4    |
| Anglic                  1        0        0        0       0       0       40     Int      4    |
| Antagonism             10        0        0        0       0       0       0      Wil      7    |
| Appraisal              10        0        0        0       0       0       4      Per      7    |
| Archery                10        0        0        0       0       0       10     Per      7    |
| Armour Lore            10        0        0        0       0       0       0      Int      4    |
| Awareness              20        0        0        0       0       0       40     Per      7    |
| Axe                    10        0        0        0       0       0       0      Str      5    |
| Balance                20        0        0        0       0       0       0      Agi      7    |
| Bludgeon               10        0        0        0       0       0       25     Str      5    |
| Brawling               10        0        0        0       0       0       0      Str      5    |
| Break Fall             20        0        0        0       0       0       0      Agi      7    |
| Climbing               20        0        0        0       0       0       14     Agi      7    |
| Combat Reflexes        25        0        0        0       0       0       0      Agi      7    |
| Crossbow               10        0        0        0       0       0       10     Per      7    |
| Dagger                 35        0        0        0       0       0       22     Agi      7    |
| Dirty Fighting         25        0        0        0       0       0       0      Per      7    |
| Disguise               15        0        0        0       0       0       0      Per      7    |
| Dodge                  10        0        0        0       0       0       15     Agi      7    |
| Eavesdropping          30        1        1        0       1       0       7      Per      7    |
| Elude Pursuit          20        0        0        0       0       0       14     Per      7    |
| Empathy                35        1        1        0       1       0       4      Per      7    |
| Escape                 30        0        0        0       0       0       7      Agi      7    |
| Fast Talk              15        0        0        0       0       0       12     Ego      5    |
| Find Weakness          10        0        0        0       0       0       0      Per      7    |
| Flail                  10        0        0        0       0       0       0      Agi      7    |
| Gambling               10        0        0        0       0       0       7      Per      7    |
| Hammer                 10        0        0        0       0       0       0      Str      5    |
| Hardiness              10        0        0        0       0       0       0      Vit      6    |
| Intimidation           15        0        0        0       0       0       0      Ego      5    |
| Introspection          10        0        0        0       0       0       0      Per      7    |
| Killer Instinct        10        0        0        0       0       0       0      Per      7    |
| Lack of Weakness       10        0        0        0       0       0       0      Int      4    |
| Lip Reading            30        1        1        0       1       0       7      Per      7    |
| Lockpicking            30        1        1        0       1       0       52     Agi      7    |
| Manipulation           15        0        0        0       0       0       4      Ego      5    |
| Massive Blow           10        0        0        0       0       0       0      Str      5    |
| Memory                 10        0        0        0       0       0       17     Int      4    |
| Pain Tolerance         10        0        0        0       0       0       2      Wil      7    |
| Picking Pockets        60        1        1        0       1       0       48     Agi      7    |
| Poison Lore            10        0        0        0       0       0       0      Int      4    |
| Pole Arm               10        0        0        0       0       0       0      Str      5    |
| Precision Strike       25        0        0        0       0       0       0      Per      7    |
| Quickness              30        0        0        0       0       0       25     Agi      7    |
| Recuperation           10        0        0        0       0       0       0      Vit      6    |
| Resilience             10        0        0        0       0       0       0      Vit      6    |
| Shield                 20        0        0        0       0       0       20     Str      5    |
| Sling                  10        0        0        0       0       0       15     Per      7    |
| Spear                  10        0        0        0       0       0       0      Agi      7    |
| Staff                  10        0        0        0       0       0       10     Agi      7    |
| Stamina                10        0        0        0       0       0       0      Vit      6    |
| Steadiness             10        0        0        0       0       0       0      Vit      6    |
| Stealth                30        1        1        0       1       0       59     Agi      7    |
| Strategy               10        0        0        0       0       0       0      Int      4    |
| Streetwise             15        0        0        0       0       0       20     Int      4    |
| Subordination          10        0        0        0       0       0       0      Per      7    |
| Sword                  25        0        0        0       0       0       10     Agi      7    |
| Tactics                10        0        0        0       0       0       0      Int      4    |
| Tenacity               10        0        0        0       0       0       0      Wil      7    |
| Throwing               10        0        0        0       0       0       14     Agi      7    |
| Torture                10        0        0        0       0       0       0      Per      7    |
| Traps                  30        1        1        0       1       0       7      Per      7    |
| Tumbling               20        0        0        0       0       0       0      Agi      7    |
| Unarmed Combat         25        0        0        0       0       0       20     Str      5    |
| Weapon Lore            10        0        0        0       0       0       0      Int      4    |
| Wrestling              10        0        0        0       0       0       0      Agi      7    |
\-------------------------------------------------------------------------------------------------/

Familiars

You sense that you have one method by which you can form an empathic bond: a full essence bond via
silent accord, a means provided by the Syndicate.  This bond is unfulfilled.  To fulfill it, you 
must find a suitable creature and concentrate on forming an empathic bond with it via silent accord.
Rodent
Cat

Granted Powers

Perform False Surrender

Syndicate Combat Maneuver
Usage: perform false surrender at <target>
Requirement to Use: be a Syndicate operative, have the acting skill of 42 or higher, have the
manipulation skill of 38 or higher, have the dirty fighting skill of 32 or higher, and have at least 
115 points among 50% of having the acting skill, 45% of having the manipulation skill, 35% of having 
the dirty fighting skill, and 30% of willpower
Typical Activity Cost: 20
   
Feign capitulation for a heartbeat, only to twist the opponent's expectations into a crippling
opening.


Perform Familiar Harrier

Syndicate Combat Maneuver
Usage: perform familiar harrier at <target>
Requirement to Use: be a Syndicate operative, have the empathy skill of 45 or higher, have the
animal lore skill of 38 or higher, and have at least 125 points among 50% of having the empathy 
skill, 45% of having the animal lore skill, 30% of having the dirty fighting skill, 30% of 
intellect, and 30% of willpower
Typical Activity Cost: 20
   
Loose your bonded familiar into a foe's blind spot, shredding their focus while you siphon the
stolen momentum.


Perform Misdirecting Feint

Syndicate Combat Maneuver
Usage: perform misdirecting feint at <target>
Requirement to Use: be a Syndicate operative, have the dirty fighting skill of 32 or higher, and
have at least 65 points among 40% of having the dirty fighting skill, 40% of having the manipulation 
skill, 35% of having the acting skill, 30% of having the quickness skill, and 28% of agility
Typical Activity Cost: 15
   
Slip a false threat into the fray, drawing a foe's guard wide so that Syndicate blades and familiars
can exploit the opening.

Incompatible Associations

Homer says, .+\ +> As a Syndicate operative, you could not become a follower of a deity by joining Aristeia. <+ /+. to you.
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