The Syndicate
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Information brokers, spies, and thieves with animal co-conspirators
Contents |
On Joining
Grunk asserts, *Welcome to the Syndicate, Wharf. Keep your whispers softer than your blades.* to you in gutturally-accented Anglic.
Grunk draws a gloved thumb along an etched coin before making it vanish.
You feel a hush settle over your pulse as unseen eyes acknowledge you.
Rejoining
Requirements and Bonus Specialties
Min Lockpicking 1 Picking Pockets 1 Stealth 1 Eavesdropping 1 Empathy 1 Lip reading 1 Traps 1
That's 3 agility and 4 perception. There is also a minimum amount of Lockpicking, Pickpocketing, and Stealth required to join (Got in successfully with about mid 40-50s).
Specialty Access
This was on a Skaven originally but I think I removed all the Skaven spec bonuses
/-------------------------------------- Specialty Access -----------------------------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-------------------------------------------------------------------------------------------------< | Acting 15 0 0 0 0 0 4 Ego 5 | | Anatomy 10 0 0 0 0 0 4 Int 4 | | Anglic 1 0 0 0 0 0 40 Int 4 | | Antagonism 10 0 0 0 0 0 0 Wil 7 | | Appraisal 10 0 0 0 0 0 4 Per 7 | | Archery 10 0 0 0 0 0 10 Per 7 | | Armour Lore 10 0 0 0 0 0 0 Int 4 | | Awareness 20 0 0 0 0 0 40 Per 7 | | Axe 10 0 0 0 0 0 0 Str 5 | | Balance 20 0 0 0 0 0 0 Agi 7 | | Bludgeon 10 0 0 0 0 0 25 Str 5 | | Brawling 10 0 0 0 0 0 0 Str 5 | | Break Fall 20 0 0 0 0 0 0 Agi 7 | | Climbing 20 0 0 0 0 0 14 Agi 7 | | Combat Reflexes 25 0 0 0 0 0 0 Agi 7 | | Crossbow 10 0 0 0 0 0 10 Per 7 | | Dagger 35 0 0 0 0 0 22 Agi 7 | | Dirty Fighting 25 0 0 0 0 0 0 Per 7 | | Disguise 15 0 0 0 0 0 0 Per 7 | | Dodge 10 0 0 0 0 0 15 Agi 7 | | Eavesdropping 30 1 1 0 1 0 7 Per 7 | | Elude Pursuit 20 0 0 0 0 0 14 Per 7 | | Empathy 35 1 1 0 1 0 4 Per 7 | | Escape 30 0 0 0 0 0 7 Agi 7 | | Fast Talk 15 0 0 0 0 0 12 Ego 5 | | Find Weakness 10 0 0 0 0 0 0 Per 7 | | Flail 10 0 0 0 0 0 0 Agi 7 | | Gambling 10 0 0 0 0 0 7 Per 7 | | Hammer 10 0 0 0 0 0 0 Str 5 | | Hardiness 10 0 0 0 0 0 0 Vit 6 | | Intimidation 15 0 0 0 0 0 0 Ego 5 | | Introspection 10 0 0 0 0 0 0 Per 7 | | Killer Instinct 10 0 0 0 0 0 0 Per 7 | | Lack of Weakness 10 0 0 0 0 0 0 Int 4 | | Lip Reading 30 1 1 0 1 0 7 Per 7 | | Lockpicking 30 1 1 0 1 0 52 Agi 7 | | Manipulation 15 0 0 0 0 0 4 Ego 5 | | Massive Blow 10 0 0 0 0 0 0 Str 5 | | Memory 10 0 0 0 0 0 17 Int 4 | | Pain Tolerance 10 0 0 0 0 0 2 Wil 7 | | Picking Pockets 60 1 1 0 1 0 48 Agi 7 | | Poison Lore 10 0 0 0 0 0 0 Int 4 | | Pole Arm 10 0 0 0 0 0 0 Str 5 | | Precision Strike 25 0 0 0 0 0 0 Per 7 | | Quickness 30 0 0 0 0 0 25 Agi 7 | | Recuperation 10 0 0 0 0 0 0 Vit 6 | | Resilience 10 0 0 0 0 0 0 Vit 6 | | Shield 20 0 0 0 0 0 20 Str 5 | | Sling 10 0 0 0 0 0 15 Per 7 | | Spear 10 0 0 0 0 0 0 Agi 7 | | Staff 10 0 0 0 0 0 10 Agi 7 | | Stamina 10 0 0 0 0 0 0 Vit 6 | | Steadiness 10 0 0 0 0 0 0 Vit 6 | | Stealth 30 1 1 0 1 0 59 Agi 7 | | Strategy 10 0 0 0 0 0 0 Int 4 | | Streetwise 15 0 0 0 0 0 20 Int 4 | | Subordination 10 0 0 0 0 0 0 Per 7 | | Sword 25 0 0 0 0 0 10 Agi 7 | | Tactics 10 0 0 0 0 0 0 Int 4 | | Tenacity 10 0 0 0 0 0 0 Wil 7 | | Throwing 10 0 0 0 0 0 14 Agi 7 | | Torture 10 0 0 0 0 0 0 Per 7 | | Traps 30 1 1 0 1 0 7 Per 7 | | Tumbling 20 0 0 0 0 0 0 Agi 7 | | Unarmed Combat 25 0 0 0 0 0 20 Str 5 | | Weapon Lore 10 0 0 0 0 0 0 Int 4 | | Wrestling 10 0 0 0 0 0 0 Agi 7 | \-------------------------------------------------------------------------------------------------/
Familiars
You sense that you have one method by which you can form an empathic bond: a full essence bond via silent accord, a means provided by the Syndicate. This bond is unfulfilled. To fulfill it, you must find a suitable creature and concentrate on forming an empathic bond with it via silent accord.
Rodent Cat
Granted Powers
Perform False Surrender
Syndicate Combat Maneuver Usage: perform false surrender at <target> Requirement to Use: be a Syndicate operative, have the acting skill of 42 or higher, have the manipulation skill of 38 or higher, have the dirty fighting skill of 32 or higher, and have at least 115 points among 50% of having the acting skill, 45% of having the manipulation skill, 35% of having the dirty fighting skill, and 30% of willpower Typical Activity Cost: 20 Feign capitulation for a heartbeat, only to twist the opponent's expectations into a crippling opening.
Perform Familiar Harrier
Syndicate Combat Maneuver Usage: perform familiar harrier at <target> Requirement to Use: be a Syndicate operative, have the empathy skill of 45 or higher, have the animal lore skill of 38 or higher, and have at least 125 points among 50% of having the empathy skill, 45% of having the animal lore skill, 30% of having the dirty fighting skill, 30% of intellect, and 30% of willpower Typical Activity Cost: 20 Loose your bonded familiar into a foe's blind spot, shredding their focus while you siphon the stolen momentum.
Perform Misdirecting Feint
Syndicate Combat Maneuver Usage: perform misdirecting feint at <target> Requirement to Use: be a Syndicate operative, have the dirty fighting skill of 32 or higher, and have at least 65 points among 40% of having the dirty fighting skill, 40% of having the manipulation skill, 35% of having the acting skill, 30% of having the quickness skill, and 28% of agility Typical Activity Cost: 15 Slip a false threat into the fray, drawing a foe's guard wide so that Syndicate blades and familiars can exploit the opening.
Incompatible Associations
Homer says, .+\ +> As a Syndicate operative, you could not become a follower of a deity by joining Aristeia. <+ /+. to you.
