Inspiration
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Familiar Power: Inspiration
Relevant Attributes: charisma Relevant Skills: four parts leadership, one part intimidation and two parts enchanting
Some animals, when linked with an anthropic sentience, impart upon the ranger a capacity to lead and inspire other anthropes and animals in ways not naturally available to either of them. This power does not affect oneself or one's familiar. To inspire one's followers, 'concentrate on galvanizing my followers'. Inspiration will increase a follower's toughness, courage, effectiveness as a follower, and ruthlessness. A side effect of mentally refocusing someone is that it often unstuns them if they are dazed.