Break Fall
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Class: Movement Skills Attribute: Dexterity Pedagogy: Physical Training The ability to reduce the harm caused by a fall by a combination of techniques such as rolling with the impact, increasing one's air resistance, going limp, dispersing kinetic energy by beating at the ground or throwing objects, and so on. Those skilled at this will experience significantly less injury from falling than others.
- Notes
Trainers: Quetlatl : Itozuma Wanders Association required: Guild required: Aisenshi: Musashi Nizari: Hasan Wanders Quest required