Talk:Lesser melioration
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I would recommend avoiding this spell. It heals the target repeatedly for a duration, and while you might get some xp on the first heal, the xp loss from each successive heal will be far greater. For a level 8 kedeth I repeatedly saw this pattern:
+3xp -9xp -9xp -9xp ...
the -9xp would continue until the spell ran out, which takes awhile. (maybe 15 or 20 times?)
Esmene also indicated that the spell gives a net xp loss, but that the greater version works correctly, so there is some hope for clerics that persist long enough to learn higher level spells.
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Actually, the higher-level versions of the spell seemed to have been a little more touchy for me than usual the last time I tried it. I'm guessing that maybe I was either in a slump, or else the cheat-punishing code was updated to be a bit harsher for whatever reason. I'll test a bit more to see if there's a good way to make sure that the xp loss doesn't happen.
Personally, I think the devs ought to have just taken healing xp out altogether, or else have deleted the entire atman of the fuckwad who was caught in the bottom of the well with the snakes as an example (and deleted any backups of that atman).
Grr.
--Esmene 12:49, 3 September 2010 (EDT)
I definitely agree that simply removing healing xp altogethor would be much better than the way it is now. I wasn't sure that held true at higher levels, but as it is now I gave up on the cleric I created. I've heard in OOC repeatedly that with the current code you will gain more xp than you loose unless you are exploiting. I found this simply isn't true.
Calestoria 11:49, 8 September 2010 (EDT)