Drake (Empathic Bond)
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Bonding
Drakes are large reptilian creatures, wild cousins of the dragons. They can be found roaming the wilderness in many different terrains. There are several types, each with a different type of breath attack.
Some amount of courage and intimidation, approximately 60 in each, is required to bond a drake.
Imagining the bond
You imagine what it would be like to have a deep bond with the giant dark green winged lizard, and you feel a distinct echo from within it.
You experience feelings of hunger, might, ferocity, bravery, and strange inner warmth.
Known Abilities
Attribute Bonuses
A drake familiar grants its consort bonuses to their strength and constitution.
Specialty Bonuses
Tier 1
Tier 2
charms
Initially on bonding:
Shortly after:
Midway into Very Frail:
Special Abilities
Rysas: Apart from the specialty access in eructation, Drake familiars provide the Breath attack maneuver. In my case, this happened as soon as I reached a bond strength of resilient. At resilient, I also received 1 extra bonus spec in load bearing, resilience, steadiness, massive blow, massive exertion, recuperation and stamina.
Nemesys's Drake Familiar complete bond list of charms
You sense that you have one method by which you can form an empathic bond: a full essence bond via spiritual germination, a means provided by the Verynvelyrae. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that he is thoroughly satiated and thoroughly quenched. You may break your empathic bond with him byconcentrating on doing so.
You sense that this bond is enabling you to perform several charms, arcane feats accomplished by simple mental acts.
First, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
Third, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.
Fourth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
Fifth, the ability to refresh a gland depleted of hormones. To do this, concentrate on replenishing the glands of the desired person or creature.
Nemesys 07:45, 20 January 2011 (EST)