Mudlet Scripts
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This is a place for mudlet scripts that may be of interest to others.
Datetime conversion
This script converts datetimes (for example, from channel histories) into the corresponding date and time from the in-game calendar:
Trigger:
(\d+) (\w+) (\d+) (\d+):(\d+)
Script:
inyear = matches[2] inmonnm = matches[3] inday = matches[4] inhr = matches[5]-3 -- This includes a manual offset for the difference between the system time in EST and my local time in PST. inmin = matches[6] if inmonnm == "Jan" then inmon = 1 end if inmonnm == "Feb" then inmon = 2 end if inmonnm == "Mar" then inmon = 3 end if inmonnm == "Apr" then inmon = 4 end if inmonnm == "May" then inmon = 5 end if inmonnm == "Jun" then inmon = 6 end if inmonnm == "Jul" then inmon = 7 end if inmonnm == "Aug" then inmon = 8 end if inmonnm == "Sep" then inmon = 9 end if inmonnm == "Oct" then inmon = 10 end if inmonnm == "Nov" then inmon = 11 end if inmonnm == "Dec" then inmon = 12 end timestamp = os.time{day=inday, year=inyear, month=inmon, hour=inhr, min=inmin} year = math.floor(timestamp/16200000)+480 month = math.floor(timestamp/1620000)%10+1 day = math.floor(timestamp/54000)%30+1 hour = math.floor(timestamp/1800)%30 hour = string.format("%02i",hour) minute = math.floor(timestamp/30)%60 minute = string.format("%02i",minute) selectCaptureGroup(2) replace(year) selectCaptureGroup(3) replace(month) selectCaptureGroup(4) replace(day) selectCaptureGroup(5) replace(hour) selectCaptureGroup(6) replace(minute)
- This script changes the in-game dates from the events history to regular-world dates:
Trigger:
(\w+) (\d+) (\d+):(\d+) (\d+)
Script:
inyear = matches[6] inmonnm = matches[2] inday = matches[3] inhr = matches[4] inmin = matches[5] if inmonnm == "Arienle" then inmon = 1 end if inmonnm == "Teliminus" then inmon = 2 end if inmonnm == "Valien" then inmon = 3 end if inmonnm == "Ysaril" then inmon = 4 end if inmonnm == "Karmina" then inmon = 5 end if inmonnm == "Ingot" then inmon = 6 end if inmonnm == "Alystos" then inmon = 7 end if inmonnm == "Gettrellyn" then inmon = 8 end if inmonnm == "Rozgayn" then inmon = 9 end if inmonnm == "Blayhrr" then inmon = 10 end ts = ((inyear - 480)*16200000)+((inmon-1)*1620000)+((inday-1)*54000)+(inhr*1800)+(inmin*30) dt = os.date("*t", ts) dt["hour"] = string.format("%02i",dt["hour"]) dt["min"] = string.format("%02i",dt["min"]) dt["day"] = string.format("%02i",dt["day"]) dt["month"] = os.date("%b", ts) selectCaptureGroup(6) replace(dt["year"]) selectCaptureGroup(2) replace(dt["month"]) selectCaptureGroup(3) replace(dt["day"]) selectCaptureGroup(4) replace(dt["hour"]) selectCaptureGroup(5) replace(dt["min"])
Local Gag
Spammy minions? Wearing a flux suit? This script removes unwanted lines from your local display
Trigger? Whatever you want blocked. Put in as many of those annoyances you don't want to see as you want. Something like
As (.*) makes contact upon your fluxflow suit it emits a small flare of energy. The (.*) rat
Script:
selectCurrentLine() deleteLine() tempLineTrigger(1,1, [[deleteLine()]])
Quick and dirty vitals bar capture
Want your vitals bar to just stay at the bottom and not spam every round and the in game settings for this don't work for you? This is something similar to what you want. Works good enough for me and I am sure you can do better if it isn't good enough for you!
Create a script called something dumb like Stuff Window with this in it
myinfo = Geyser.MiniConsole:new({ name="myinfo", x = "0.2%", y = "98.5%", width = "99%", height = "2%", }) setMiniConsoleFontSize("myinfo",10) myinfo:setColor("black")
You'll probably want to screw with some numbers like the font size and space it takes up on your screen. Do what you want, I'm not your dad.
In the Mudlet options in the main display tab set the bottom border height to 25 is good enough those settings, more or less to taste.
Make a mudlet alias called cbar or something with this
clearWindow("myinfo")
just to clear it when it is not needed or the auto clear fails
Make a trigger called something like bar gag Have a few triggers that are pearl regex. I have found these seem to cover most of the things needed, and I am sure there is a better way to do it but shut up!
^\[ Head(.*)\] ^\[ Body(.*)\] ^\[ Fear(.*)\] ^\[ Spiritual(.*)\] ^\[ Pain(.*)\] ^\[ Pleasure(.*)\] ^\[ Anger(.*)\]
Want it to do your sbar too? Just put a trigger in there to match it as well Code is
selectCurrentLine() copy() appendBuffer("myinfo") deleteLine() tempLineTrigger(1,1, [[deleteLine()]])
Want it to clear on combat end? another trigger with things like
(.*) disintegrates (.*) dies (.*) collapses into a pile of bones
and code of
clearWindow("myinfo")
will do it.
You now might have a dodgy but working vitals bar at the bottom of your screen.