Riddlemaster Spells
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Not sure how to lay this one out yet, not enough idea about how things work, so it is mostly just here as a holding page
Most spells of a certain type will be very similar. The spell name will change and the first step will have a different name but otherwise the skills used are similar, with the *turgy skill changing for the energy type being used.
Some spells seem to grant specialty access but others do not or at least are not showing it for me in the help files.
Contents |
Minor Spells
Minor Conversion
Mikuko's Methodical Metanoia This spell draws a variable amount of energy from the caster and converts it into a slight amount of order energy. One's conversion efficiency greatly affects the amount of energy consumed for the conversion. Spell Type : conversion Spell Class : Minor Spell Steps : assembling the mechanism Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: one point of endurance calling forth the power of Mikuko's Methodical Metanoia Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Mikuko's Methodical Metanoia Type: Praxis Importance: great Skills: lexiturgy, evocation, and ergiphrasty Energy Costs: twenty points of order energy (with conversion from sephirotic energy, qlippotic energy, goetic energy, magickal energy, or spiritual energy possible)
Minor Attack
Throglost Thucturn-gog's Apprentice Eskaric Scourge This spell evokes a magickal attack upon the targeted creature in the form of a pulse of eskaris. Spell Type : attack Spell Class : Minor Spell Steps : playing the air Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Throglost Thucturn-gog's Apprentice Eskaric Scourge Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Throglost Thucturn-gog's Apprentice Eskaric Scourge Type: Praxis Importance: great Skills: eskaraturgy, evocation, and bellerophrasty Energy Costs: two and a half points of amalgamal eskara energy (with conversion from entropic energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1
Minor Teleportation
Jenintiera's Mystical Convocation This spell teleports the caster to a derelict dormitory. Spell Type : teleportation Spell Class : Minor Spell Steps : lighting the beacon Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the covenant Type: Speech Importance: minor, optional Skills: linguistics and Anglic Energy Costs: a tenth of a point of endurance marking the envoy Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Jenintiera's Mystical Convocation Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Jenintiera's Mystical Convocation Type: Praxis Importance: great Skills: thaumaturgy, conjuration, and spatiophrasty Energy Costs: twenty-five points of magickal energy (with conversion from spiritual energy possible) Specialty Access : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1
Minor Area Attack
Moreroth ond Korien's Least Fire Shocks This spell evokes a magickal attack in the form of a gout of fire upon all creatures near the caster. With greater control, the greater the likelihood that the spell can be directed to avoid allies and non-combatants. Spell Type : area attack Spell Class : Minor Spell Steps : weaving the web Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Moreroth ond Korien's Least Fire Shocks Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Moreroth ond Korien's Least Fire Shocks Type: Praxis Importance: great Skills: pyraturgy, evocation, and bellerophrasty Energy Costs: one and seven tenths points of elemental fire energy (with conversion from amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Pyraturgy, Evocation, and Bellerophrasty, Degree 1
Minor Weapon Creation
Sytellia's Least Chthonic Smithing Hammer This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy reserves in the form of a smithing hammer. The weapon will dissipate if it leaves the possession of its caster. Spell Type : weapon Spell Class : Minor Spell Steps : signing the umber radiance Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Sytellia's Least Chthonic Smithing Hammer Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Sytellia's Least Chthonic Smithing Hammer Type: Praxis Importance: great Skills: geoturgy, evocation, and ergiphrasty Energy Costs: one and seven tenths points of elemental earth energy (with conversion from amalgamal mud energy, amalgamal magma energy, magickal energy, amalgamal crystal energy, goetic energy, amalgamal eskara energy, amalgamal acid energy, amalgamal alkali energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Sytellia's Least Chthonic Smithing Hammer on <target>.
Minor Augmentation
Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent This spell creates a beneficial enchantment upon a friendly target, increasing their abilities as a sculptor slightly for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Minor Spell Steps : addressing the dichotomy Type: Thought Importance: minor, optional Skills: imagination Energy Costs: five points of intellectual energy sowing the light Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance biting the thread Type: Speech Importance: minor, optional Skills: linguistics Energy Costs: a tenth of a point of endurance sealing the pact Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent Type: Praxis Importance: great Skills: keraunaturgy, enchantment, and aretophrasty Energy Costs: three and three tenths points of amalgamal thunder energy (with conversion from extropic energy, elemental air energy, elemental water energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent on <target>.
Caswe's Minor Vacuous Charm Of Order Favour This spell creates a beneficial enchantment upon a friendly target, bestowing the trait of order favour slightly for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Minor Spell Steps : addressing the dichotomy Type: Thought Importance: minor, optional Skills: imagination Energy Costs: five points of intellectual energy sowing the light Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance biting the thread Type: Speech Importance: minor, optional Skills: linguistics Energy Costs: a tenth of a point of endurance sealing the pact Type: Gesture Importance: minor, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Caswe's Minor Vacuous Charm Of Order Favour Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: five points of spiritual energy channeling the power of Caswe's Minor Vacuous Charm Of Order Favour Type: Praxis Importance: great Skills: ektilaturgy, enchantment, and aretophrasty Energy Costs: two and a half points of amalgamal void energy (with conversion from entropic energy, elemental air energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Caswe's Minor Vacuous Charm Of Order Favour on <target>.
Lesser Spells
Lesser Weapon Creation
Athcanathss ithl'Kritethith's Scorching Warhammer This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy reserves in the form of a warhammer. The weapon will dissipate if it leaves the possession of its caster. Spell Type : weapon Spell Class : Lesser Spell Steps : signing the blaze Type: Gesture Importance: lesser, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Athcanathss ithl'Kritethith's Scorching Warhammer Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: ten points of spiritual energy channeling the power of Athcanathss ithl'Kritethith's Scorching Warhammer Type: Praxis Importance: great Skills: pyraturgy, evocation, and ergiphrasty Energy Costs: three and three tenths points of elemental fire energy (with conversion from amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Athcanathss ithl'Kritethith's Scorching Warhammer on <target>.
Lesser telportation
Brictita ta Igrag's Burgeoning Radioactive Transplantation This spell teleports the caster or a target they specify to a flat plains area with a paved road near the City of Losthaven or a nearby area specified by a direction. If no target is specified, the target defaults to the caster. If the target is an unattended nearby object, this spell attempts to teleport the object into the casters' possession. If the target is hostile, the spell will instead attempt to disrupt the target's body spatially. If no valid destination is specified, the spell will attempt to teleport the target to one of the valid possibilities. Usage: cast Brictita ta Igrag's Burgeoning Radioactive Transplantation [on <target>] [with destination <destination>] Spell Type : teleportation Spell Class : Lesser Spell Steps : lighting the beacon Type: Gesture Importance: lesser, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the covenant Type: Speech Importance: lesser, optional Skills: linguistics and Angrak Energy Costs: a tenth of a point of endurance marking the envoy Type: Gesture Importance: lesser, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Brictita ta Igrag's Burgeoning Radioactive Transplantation Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: ten points of spiritual energy channeling the power of Brictita ta Igrag's Burgeoning Radioactive Transplantation Type: Praxis Importance: great Skills: eskaraturgy, conjuration, and spatiophrasty Energy Costs: fifty points of amalgamal eskara energy (with conversion from entropic energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy possible)
Major Spells
Major Conversion
Spulgi's Fire Metanoia This spell draws a variable amount of energy from the caster and converts it into a significant amount of elemental fire energy. One's conversion efficiency greatly affects the amount of energy consumed for the conversion. Spell Type : conversion Spell Class : Major Spell Steps : assembling the mechanism Type: Gesture Importance: major, optional Skills: prestidigitation Energy Costs: four points of endurance calling forth the power of Spulgi's Fire Metanoia Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: fifteen points of spiritual energy channeling the power of Spulgi's Fire Metanoia Type: Praxis Importance: great Skills: pyraturgy, evocation, and ergiphrasty Energy Costs: fifty points of elemental fire energy (with conversion from amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible) Specialty Access : Pyraturgy, Evocation, and Ergiphrasty, Degree 3
Major Skill Buff
Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice This spell creates a beneficial enchantment upon a friendly target, increasing their abilities as a carver tremendously for as long as the enchantment is maintained. Such benefits may be further enhanced if the target of the enchantment has an affinity to the energies of the spell. Spell Type : augmentation Spell Class : Greater Spell Steps : aligning the mirrors Type: Thought Importance: greater, optional Skills: imagination Energy Costs: thirty points of intellectual energy imprinting the pattern Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a fifth of a point of endurance speaking the shape Type: Speech Importance: greater, optional Skills: linguistics Energy Costs: a tenth of a point of endurance stitching the seam Type: Gesture Importance: greater, optional Skills: prestidigitation Energy Costs: a tenth of a point of endurance calling forth the power of Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice Type: Thought Importance: great Skills: scholarship and storytelling Energy Costs: twenty points of spiritual energy channeling the power of Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice Type: Praxis Importance: great Skills: chaoturgy, enchantment, and aretophrasty Energy Costs: eight points of chaos energy (with conversion from sephirotic energy, qlippotic energy, goetic energy, magickal energy, or spiritual energy possible) This spell generates an enchantment which the caster maintains upon the target; the caster may check the status of such enchantments by concentrating on sensing the occlumatic enchantments they are currently sustaining. To cease sustaining an enchantment, the caster may concentrate on ceasing to sustain the occlumatic enchantment for the spell Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice on <target>.