Aedarene Benisons

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 23:59, 5 August 2015 (edit)
Solarshadow (Talk | contribs)
(Dispelling Shout)
← Previous diff
Revision as of 13:53, 6 August 2015 (edit)
Marcosy (Talk | contribs)
(disabled)
Next diff →
Line 489: Line 489:
== Raise Dead == == Raise Dead ==
 +
 +'''''This benison is currently disabled due to a neat bug'''''
Benison Type : summon effect Benison Type : summon effect

Revision as of 13:53, 6 August 2015

Contents

Rank 1 Aedarene Benisons

Aeda's Blessing

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 35 points in unmodified enchantment skill and have at
   least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified enchantment skill plus 25% of unmodified
   invocation skill plus 25% of unmodified piety skill plus 25% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 325
 Energy Costs                : fifteen points of goetic energy
 Process to Will Benison      : will that Aeda's blessing should be bestowed upon <target>
   
   Although Aeda expects Her followers to persevere and do their best upon their own merits, as
 a nurturing mother She understands that all occasionally need aid and assistance.  As a token of
 Her love and care, Aeda allows Her clergy to bestow a simple blessing upon members of their flock
 which grants increased ability at most forms of action, as well as increased luck and swiftness of
 body.
  • Increases all attributes, speed, and luck by an amount proportional to the caster's proficiency
  • Increases speed

Call Lunar Guardian

 Benison Type                : summon creature
 Knowledge Requirement       : have at least 35 points in unmodified conjuration skill and have at
   least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified conjuration skill plus 5% of unmodified
   invocation skill plus 5% of unmodified piety skill plus 5% of unmodified theurgy skill plus
   50% of unmodified spirit lore skill
 Capability Minimum          : 25
 Capability Maximum          : 300
 Energy Costs                : twenty-five points of goetic energy
 Process to Will Benison     : will a lunar guardian to appear
   
   The path of service to Aeda can be a lonely one, and although various creatures may answer the
 call of the Aedarene from time to time, Aeda recognizes that Her clergy may have a great need for
 reliable companionship, protection, and transportation.  As a result, Aeda can provide a guardian,
 made from enchanted moonlight, to travel with and protect Her supplicant.  The guardian has two
 forms, a protector form and a steed form, which it can switch between when asked to 'transform'. 
 To dismiss one's lunar guardian, simply tell it to 'begone'.
  • Summons an intangible spectral horse, which can be ordered to transform into a hound
  • At Celebrant rank, this will summon a pegasus with an alternate form of giant eagle
  • Understands Anglic, Caladan, and the caster's primary and native languages
  • Skills scale with caster's proficiency

Cleansing Purification

 Benison Type               : cure
 Knowledge Requirement       : have at least 35 points in unmodified pathophrasty skill and have at
   least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 50% of pathophrasty skill plus 50% of evocation skill plus 25% of
   invocation skill plus 25% of piety skill plus 25% of theurgy skill
 Capability Minimum          : 75
 Capability Maximum          : 425
 Energy Costs                : fifteen points of goetic energy
 Process to Will Benison      : will the blessings of cleansing and purification to be bestowed
   upon <target>
   
   Among the most common afflictions that can befall the flock of an Aedarene are the
 depradations of venoms and sicknesses.  Most of these can easily be removed by a simple effort of
 will and a small expenditure of Aeda's grace, but some supernatural diseases or poisons may
 require multiple attempts.  The greater one's capability with this benison, the larger the number
 of afflictions that can be removed with a single attempt and the greater chance for each
 individual affliction to be removed.

Refuge of Aeda

 Benison Type                : teleport
 Knowledge Requirement       : have at least 35 points in unmodified conjuration skill, have at
   least 35 points in unmodified spatiophrasty skill, and have at least 300 points among
   unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified spatiophrasty skill plus 25% of unmodified
   conjuration skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety
   skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 75
 Capability Maximum          : 300
 Energy Costs                : one point of goetic energy
 Process to Will Benison     : will myself to be returned to the Temple of Aeda
   
   For many of Aeda's clergy, their travels can take them to distant and perilous places where
 life and limb may be gravely endangered by hostile creatures and environments.  To protect Her
 faithful, Aeda grants knowledge of this benison to those who become sufficiently proficient with
 spatial magicks to use it safely.  By willing it, a supplicant may return to the Temple of Aeda,
 provided their current location and circumstances do not prevent teleportation.  Practitioners
 with sufficient skill in the magicks of spatial manipulation can achieve a high level of
 capability with this benison, resulting in a much faster and smoother translocation.

Remove Curse

 Benison Type                : cure
 Knowledge Requirement       : have at least 35 points in unmodified abjuration skill and have at
   least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of abjuration skill plus 25% of invocation skill plus 25% of
   piety skill plus 25% of theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 250
 Energy Costs                : fifty points of goetic energy
 Process to Will Benison      : will Aeda's mercy to remove curses from <target>
   
   The first and greatest duty of the Aedarene is that of the healer, curing and cleansing the
 ills and hurts of the innocent.  Among the more insidious afflications that can befall those of
 Aedaris is that of the curse, an incurable effect with myriad and unpleasant forms.  Some curses
 are stronger than others, and one's capability with this benison determines whether a particular
 curse can be cleansed.

Sustaining Nourishment

 Benison Type                : heal
 Knowledge Requirement       : have at least 35 points in unmodified biology skill and have at
   least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 90% of biology skill plus 10% of enchantment skill plus 25% of
   invocation skill plus 25% of piety skill plus 25% of theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 275
 Energy Costs                : ten points of goetic energy
 Process to Will Benison      : will sustainment and nourishment to be granted to <target>
   
   Even those free of wounds or sickness may still fall prey to hunger and thirst, especially the
 poor or unfortunate.  Aeda, in her mercy, provides to her clergy a spell to sustain those who lack
 food or drink for a time.  Those of Aeda's faithful with particularly high capability with this
 benison can even bestow the ability to go without food or drink for extended periods of time.

The Light of Aeda

 Benison Type                : summon effect
 Capability Formula          : 5% of charisma plus 5% of willpower plus 25% of evocation skill plus
   25% of invocation skill plus 25% of piety skill plus 25% of theurgy skill plus 12.5% of
   viturgy skill
 Capability Minimum          : 0
 Capability Maximum          : 200
 Energy Costs                : one point of goetic energy
 Processes to Will Benison    :
   will Aeda's Light to shine
       Aeda's Light to shine upon <target>
   
   The most basic and general-use benison that Aeda grants to her followers is the ability to
 summon the Light of Aeda, a versatile and flexible emanation of holy energy.  If directed at a
 neutral or friendly target, the light will heal; directed at a hostile target, the light will burn
 the unworthy and slow their movements for a short while.  If willed without a target, the
 originator will shed a soft light until the effect is dismissed, illuminating their surroundings;
 to dismiss this light, simply will Aeda's Light to fade away.
  • When used on a target which you are not in combat with and is not aggressive to you, the Light of Aeda will heal them. When used on a target that is in combat with you or is aggressive towards you, it will deal goetia/light damage to them. When used without a target, it will illuminate you and give you negative light sensitivity.
  • At 100% perfection, the attack portion of this Benison will do semi-random holy/light-ish damage types.
  • [OOC Marcosy] fun fact, your light of aeda attack rating includes shit not in the benison list such as telesmatic weapon and lumiturgy

Treat Mental Illness

 Benison Type                : cure
 Knowledge Requirement       : have at least 35 points in unmodified psychology skill and have at
   least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of psychology skill plus 25% of abjuration skill plus 5% of
   invocation skill plus 5% of piety skill plus 5% of theurgy skill
 Capability Minimum          : 25
 Capability Maximum          : 250
 Energy Costs                : twenty-five points of goetic energy
 Process to Will Benison      : will that all temporary impairments of proper mental functioning
   should be removed from <target>
   
   Although most afflictions that befall the faithful of Aeda are of the body, all too often the
 innocent are brought low by afflictions of the mind as well.  Through the grace of Aeda,
 non-permanent mental illnesses may be cleansed with a simple effort of will, although particularly
 serious illnesses may require multiple attempts.  The greater one's capability with this benison,
 more efficacious the removal attempts are and the more each individual attempt will weaken any
 remaining, non-permanent illnesses.

Rank 2 Aedarene Benisons

Aeda's Lightning

 Benison Type                : attack
 Knowledge Requirement       : have at least 35 points in unmodified aeroturgy skill and have at least 300 points among
   unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 20% of charisma plus 20% of willpower plus 25% of aeroturgy skill plus 12.5% of evocation skill
   plus 12.5% of invocation skill plus 12.5% of piety skill plus 25% of telesmatic weapon skill plus 12.5% of theurgy skill
   plus 25 points for being berserk
 Capability Minimum          : 50
 Capability Maximum          : 400
 Energy Costs                : five points of amalgamal lightning energy and five points of goetic energy
 Process to Will Benison      : will Aeda's Lightning to strike down <target>
   Although Aeda's followers generally prefer to avoid using their powers to harm directly, occasionally Aeda requires that
 her clergy take a firmer hand in their ministrations.  This benison creates a powerful bolt of divinely-empowered lightning to
 strike down those that the Aedarene deem worthy of such punishment.

Aegis of Life

 Benison Type                : heal
 Knowledge Requirement       : have at least 75 points in unmodified spatiophrasty skill, have at least 35 points in unmodified
   conjuration skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified spatiophrasty skill plus 25% of unmodified conjuration skill plus 12.5% of
   unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 350
 Energy Costs                : five points of goetic energy
 Process to Will Benison      : will a protective infusion of ablative space to form around <target>
   The vast majority of the restorative powers available to Aeda's clergy are fairly straightforward.  However, those of
 Aeda's faithful who are adept at spatial magicks can produce an unusual effect -- a shield of ablative force which absorbs the
 damage of attacks.  The shield is depleted by each successive attack, but subsequent bestowals of this benison can restore it
 to its original strength as long as it persists.  Once this power is used, however, it may not be used again on the same target
 for a short period of time.

Aspect of Air

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 75 points in unmodified aeroturgy skill, have at least
   75 points in unmodified enchantment skill, and have at least 300 points among unmodified
   invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified aeroturgy skill plus 25% of unmodified
   enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety
   skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 250
 Energy Costs                : five points of elemental air energy and seven and a half points of
   goetic energy
 Process to Will Benison     : will myself to assume the aspect of air
   
   Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a
 particular element or energy above others in their studies and preferred magicks.  This ability
 allows the supplicant to infuse their body with the element of air, empowering their use of such
 magicks and enabling them to absorb and be healed by such energies.  Doing so, however, makes one
 more vulnerable to energies of the earth.
   Only one such aspect may be active at any one time, and donning another will remove any that
 already exists.  To cease assuming any current aspect, simply will yourself to assume your own
 natural aspect.

Aspect of Life

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 75 points in unmodified viturgy skill, have at least 75 points in unmodified enchantment skill, and  
 have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified viturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill
 plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 250
 Energy Costs                : three points of extropic energy and seven and a half points of goetic energy
 Process to Will Benison     : will myself to assume the aspect of life
   Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their 
 studies and preferred magicks.  This ability allows the supplicant to infuse their body with extropic energies, empowering their use of such
 magicks and enabling them to absorb and be healed by such energies.  Doing so, however, makes one more vulnerable to entropic energies.
   Only one such aspect may be active at any one time, and donning another will remove any that already exists.  To cease assuming any current
 aspect, simply will yourself to assume your own natural aspect.
  • At 100%, allows the user to absorb extropy damage into their extropic energy pool and discharges it in combat

Aspect of Earth

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 75 points in unmodified geoturgy skill, have at least 75 points in unmodified enchantment skill, and 
 have at  least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified geoturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill
 plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 250
 Energy Costs                : five points of elemental earth energy and seven and a half points of goetic energy
 Process to Will Benison     : will myself to assume the aspect of earth
   Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their
 studies and preferred magicks.  This ability allows the supplicant to infuse their body with the element of earth, empowering their use of such 
 magicks and enabling them to absorb and be healed by such energies.  Doing so, however, makes one more vulnerable to energies of the air.
   Only one such aspect may be active at any one time, and donning another will remove any that already exists.  To cease assuming any current 
 aspect, simply will yourself to assume your own natural aspect.
  • At 100%, allows the user to absorb earth damage into their earth energy pool and discharges it in combat

Aspect of Death

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 75 points in unmodified thanaturgy skill, have at least 75 points in unmodified enchantment skill, and
   have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified thanaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified 
 invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 250
 Energy Costs                : three points of entropic energy and seven and a half points of goetic energy
 Process to Will Benison     : will myself to assume the aspect of death
   Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their
 studies and preferred magicks.  This ability allows the supplicant to infuse their body with entropic energies, empowering their use of such
 magicks and enabling them to absorb and be healed by such energies.  Doing so, however, makes one more vulnerable to extropic energies. 
 Only one  such aspect may be active at any one time, and donning another will remove any that already exists.  To cease assuming any current 
 aspect, simply will yourself to assume your own natural aspect.
  • At 100%, allows the user to absorb entropy damage into their entropic energy pool and discharges it in combat

Aspect of Water

Aspect of Water

   Benison Type                : enchant creature
   Knowledge Requirement       : have at least 75 points in unmodified aquaturgy skill, have at least 75 points in unmodified enchantment skill, and have at
       least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
   Capability Formula          : 100% of unmodified aquaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified invocation skill plus
       12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
   Capability Minimum          : 100
   Capability Maximum          : 250
   Your Capability             : 250
   Perfection                  : 100%
   Energy Costs                : five points of elemental water energy and seven and a half points of goetic energy
   Process to Will Benison     : will myself to assume the aspect of water
   
   Although most of the abilities of the Aedarene are general in nature, some Aedarene favor a particular element or energy above others in their studies and
   preferred magicks.  This ability allows the supplicant to infuse their body with the element of water, empowering their use of such magicks and enabling
   them to absorb and be healed by such energies.  Doing so, however, makes one more vulnerable to fire energies.
   
   Only one such aspect may be active at any one time, and donning another will remove any that already exists.  To cease assuming any current aspect, simply
   will yourself to assume your own natural aspect.


  • At 100%, allows the user to absorb water damage into their water energy pool and discharges it in combat

Cloak of Mist

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 35 points in unmodified aquaturgy skill, have at least 35 points in unmodified
   enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified aquaturgy skill plus 25% of unmodified enchantment skill plus 12.5% of
   unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 50
 Capability Maximum          : 350
 Energy Costs                : six points of amalgamal mist energy and seven and a half points of goetic energy
 Process to Will Benison      : will that a cloak of mist should be placed upon <target>
   Although a great many of Aeda's faithful live on the land or in the air, occasions may rise that one of Her clergy may have
 reason to visit realms within the great oceans of the world -- or for one of Her clergy from beneath the seas to visit the
 drier regions.  Therefore, Aeda allows a protective enchantment to be cast upon those of Her flock who have need to venture
 into such situations, provided that the supplicant is sufficiently skiled in the art of aquaturgy.  The enchantment also
 provides a large measure of protection against most forms of non-physical attack.  The magicks involved to create this effect,
 however, are anathematic to those involved in some other protective enchantments, and will dispel such enchantments if they are
 present.

Comprehend Languages

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 35 points in unmodified Thari skill, have at least 35 points in unmodified
   enchantment skill, and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified Thari skill plus 25% of unmodified enchantment skill plus 12.5% of unmodified
   invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 50
 Capability Maximum          : 200
 Energy Costs                : two and a half points of goetic energy
 Process to Will Benison     : will myself and all near me to be able to understand all languages
   Although Aeda's dominion generally does not extend to matters of language or knowledge, on occasion She may desire for Her
 clergy to comprehend important writings or to allow communication between members of their flock, even in the presence of a
 language barrier.  Through the use of this benison, the supplicant can transmute all language forms into an approximation of
 the essence of pure language -- the greater the supplicant's capability with this benison, the more accurate the approximation. 
 However, the effects of this benison only last a short time, even for highly skilled originators.

Crystalline Salvation

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 35 points in unmodified geoturgy skill, have at least 35 points in unmodified
   enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified geoturgy skill plus 25% of unmodified enchantment skill plus 12.5% of
   unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 75
 Capability Maximum          : 350
 Energy Costs                : seven and a half points of amalgamal crystal energy and seven and a half points of goetic energy
 Process to Will Benison      : will the bestowal of protection against physical harm upon <target>
   In many cases, Aeda's blessings upon Her faithful take the form of curative or restorative magicks.  However, Aeda
 recognizes that an ounce of prevention is worth a pound of cure, and provides a method of protecting oneself or one's allies
 from physical harm if the supplicant is sufficiently skilled in the art of geoturgy.  The magicks involved to create this
 effect, however, are anathematic to those involved in some other protective enchantments, and will dispel such enchantments if
 they are present.

Dispel Mental Afflictions

 Benison Type                : cure
 Knowledge Requirement       : have at least 35 points in unmodified psychology skill and have at least 150 points among
   unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of psychology skill plus 25% of abjuration skill plus 5% of invocation skill plus 5% of
   piety skill plus 5% of theurgy skill
 Capability Minimum          : 25
 Capability Maximum          : 350
 Energy Costs                : fifty points of goetic energy
 Process to Will Benison      : will the expulsion of all mental afflictions from <target>
   Though more difficult to cleanse than non-permanent mental illnesses, permanent mental afflictions may be dispelled by a
 supplicant sufficiently skilled in the arts of repairing the mind.  As with non-permamnent mental illnesses, particularly
 serious cases may require multiple castings.  The greater one's capability with this benison, more efficacious the removal
 attempts are and the more each individual attempt will weaken any remaining illnesses.

Dispelling Shout

 Benison Type                : enchant creature
 Knowledge Requirement       : have at least 35 points in unmodified vocalization skill, have at 
   least 75 points in unmodified abjuration skill, and have at least 300 points among unmodified 
   invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of abjuration skill plus 25% of invocation skill plus 25% of piety skill plus 25% of theurgy
   skill plus 50 points for being berserk
 Capability Minimum          : 150
 Capability Maximum          : 375
 Energy Costs                : fifteen points of goetic energy
 Process to Will Benison      : will the purging of all magicks from <target>
   Those who would thwart the devoted works of the Aedarene often cloak themselves in protective enchantments, or summon wards
 that may stymie the efforts of Aeda's clergy or their servants.  With a mighty shout, the devout of Aeda can blast away the
 enchantments of a foe.

Last Rites

 Benison Type                : summon effect
 Knowledge Requirement       : have at least 35 points in unmodified thanaturgy skill, have at least 35 points in unmodified
   evocation skill, and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified thanaturgy skill plus 25% of unmodified evocation skill plus 12.5% of
   unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 50
 Capability Maximum          : 150
 Energy Costs                : half a point of entropic energy and half a point of goetic energy
 Process to Will Benison     : will for the cycle of life to be completed, and for all nearby remains to return to the earth
   In death, all things return to the earth.  One of the most sacred duties of the Aedarene is the consecration and overseeing
 of this process, the final duty of all life to give life to that which follows it.  By invoking Aeda's power with a brief
 prayer, the Aedarene can cause remains to be consecrated and purified, nourishing both the earth and the invoker.  If the
 invoker's reserves of goetic energy are particularly low, Aeda may see also see fit to grant the invoker a small boon of Her
 grace in return for the service -- otherwise, the invoker will be granted a small respite of the body and spirit.

Lifebloom

 Benison Type                : heal
 Knowledge Requirement       : have at least 75 points in unmodified floraphrasty skill, have at least 35 points in unmodified evocation skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified floraphrasty skill plus 25% of unmodified evocation skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 350
 Energy Costs                : five points of goetic energy
 Process to Will Benison      : will the bloom of life to bestow healing upon <target>
   In nature, it is well-known that flowering plants can survive damage and devastation 
that would kill most animals -- a tree can regrow itself from even a stump in many 
circumstances.  By infusing a target with the floraphrastic energies of life
and regrowth, the Aedarene have the power to restore health and well-being
in an instant.  Once this power is used, however, it may not be used again on the same target for 
a short period of time.

Nature's Infusion

 Benison Type                : enchant object
 Knowledge Requirement       : have at least 145 points in unmodified enchantment skill and have at least 300 points among
   unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified enchantment skill plus 25% of unmodified invocation skill plus 25% of
   unmodified piety skill plus 25% of unmodified theurgy skill
 Capability Minimum          : 200
 Capability Maximum          : 425
 Energy Costs                : fifty points of goetic energy
 Process to Will Benison      : will that the blessing of the forest should be permanently placed upon <target>
   Through communion with the power and strength of the forest, Aeda's clergy can become capable of infusing physical objects
 with increased durability and oneness with the natural world.  The amount of infusion that takes place when this benison is
 used depends upon the supplicant's capability with the skills involved, but also upon one's facility with transmuting spiritual
 energy into goetic energy in general.

Preternatural Quickening

 Benison Type                : heal
 Knowledge Requirement       : have at least 75 points in unmodified pathophrasty skill, have at
   least 35 points in unmodified enchantment skill, and have at least 300 points among unmodified
   invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 100% of unmodified pathophrasty skill plus 25% of unmodified
   enchantment skill plus 12.5% of unmodified invocation skill plus 12.5% of unmodified piety
   skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 100
 Capability Maximum          : 350
 Energy Costs                : five points of goetic energy
 Process to Will Benison      : will the acceleration of healing and rejuvenation within the bodily
   functions of <target>
   
   Most living creatures possess at least some capacity, however rudimentary, for self-repair. 
 By augmenting a target's vital systems relating to this capacity with pathophrastic magicks, a
 supplicant can introduce a state of temporarily accelerated healing.  Furthermore, through the
 power of Aeda's divine grace, the enchantment which bestows such capability is sufficiently
 blessed that it can even bestow this capability upon creatures which do not normally regenerate. 
 Once this power is used, however, it may not be used again on the same target for a short period
 of time.

Raise Dead

This benison is currently disabled due to a neat bug

 Benison Type                : summon effect
 Knowledge Requirement       : have at least 35 points among unmodified viturgy skill and unmodified thanaturgy skill and have
   at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified theurgy skill
 Capability Formula          : 25% of viturgy skill plus 25% of thanaturgy skill plus 25% of evocation skill plus 5% of
   invocation skill plus 5% of piety skill plus 5% of theurgy skill
 Capability Minimum          : 25
 Capability Maximum          : 200
 Energy Costs                : twenty-five points of entropic energy, twenty-five points of extropic energy, and fifty points of
   goetic energy
 Process to Will Benison      : will a return of spirit and life to <corpse>
   The natural cycle of life and death is deeply intertwined with the concepts held sacred to Aeda and Her clergy, and
 typically Aeda does not deign to respond to pleas for a soul to be restored after its time has passed.  However, those of the
 Aedarene who have earned a sufficient measure of Aeda's regard are allowed access to this rare ability, which allows the caster
 to trade a portion of their own life force in exchange for the revival of a deceased creature.  Only certain creatures can be
 restored in this way.  If the creature restored to life is pleasing to Aeda, She may reward the caster with an infusion of
 additional life energy.

Restore Body

 Benison Type                : heal
 Knowledge Requirement       : have at least 35 points in unmodified evocation skill, have at least 35 points in unmodified
   viturgy skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified viturgy skill plus 25% of unmodified evocation skill plus 12.5% of unmodified
   invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 75
 Capability Maximum          : 350
 Your Capability             : 158.63
 Perfection                  : 31%
 Energy Costs                : thirty points of goetic energy
 Process to Will Benison      : will the limbs of <target> to be restored
   The suffering and hardship endured by those who suffer the loss of a limb is among the most grievous of trials for those of
 Aeda's flock.  For those of Her clergy sufficiently skilled in the arts of life and healing, Aeda bestows the capability of
 restoring lost limbs.  The number of limbs restored by a single attempt of this benison depends upon the supplicant's
 capability.

Shillelagh

 Benison Type                : enchant object
 Knowledge Requirement       : have at least 35 points in unmodified floraphrasty skill, have at least 35 points in unmodified
   enchantment skill, and have at least 300 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified floraphrasty skill plus 25% of unmodified enchantment skill plus 12.5% of
   unmodified invocation skill plus 12.5% of unmodified piety skill plus 12.5% of unmodified theurgy skill
 Capability Minimum          : 75
 Capability Maximum          : 350
 Energy Costs                : twenty-five points of goetic energy
 Process to Will Benison     : will the grace of Aeda to transform the humble stick in my possession into a mighty shillelagh
   Among the Aedarene, the practice of carrying a shillelagh -- an enchanted walking stick formed from the ensorcelled wood of
 a living tree -- has been a time-honored tradition since the days of the ancient Graecan empire.  Although Aeda no longer
 grants Her supplicants the knowledge of how to separate a living branch from a tree, She instead grants them the knowledge of
 how to turn an ordinary stick into a powerfully enchanted weapon capable of striking with incredible force.  Particularly adept
 practitioners of nature magicks can even cause the shillelagh to release rays of theophanic energy, and there are rumors that
 still more powerful uses of its power exist.  A shillelagh typically resizes itself to the needs of its wielder, but if dropped
 or discarded, it will revert to a simple stick.

Summon Air Elemental

 Benison Type                : summon creature
 Knowledge Requirement       : have at least 35 points in unmodified conjuration skill and have at least 35 points in unmodified
   aeroturgy skill; and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified aeroturgy skill plus 5% of unmodified invocation skill plus 5% of unmodified
   piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified conjuration skill
 Capability Minimum          : 50
 Capability Maximum          : 300
 Energy Costs                : eight and a half points of elemental air energy and twelve and a half points of goetic energy
 Process to Will Benison     : will an air elemental to appear
   Though Aeda's primary bond is with the earth and the forests, Her dominion also extends to the air and the clouds.  When
 Her faithful are in need, Aeda may allow the summoning of beings made of air and wind to strike down her clergy's foes.  These
 beings are composed not of normal winds, but of the essence of air itself, capable of transforming normal matter into air upon
 contact.  As with most of the summoned companions of the Aedarene, however, the elemental will return to whence it came after
 some time.  To dismiss one's earth elemental, simply tell it to 'begone'.

Summon Earth Elemental

 Benison Type                : summon creature
 Knowledge Requirement       : have at least 35 points in unmodified conjuration skill and have at least 35 points in unmodified
   geoturgy skill; and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified geoturgy skill plus 5% of unmodified invocation skill plus 5% of unmodified
   piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified conjuration skill
 Capability Minimum          : 50
 Capability Maximum          : 300
 Energy Costs                : eight and a half points of elemental earth energy and twelve and a half points of goetic energy
 Process to Will Benison     : will an earth elemental to appear
   Those of Aeda's clergy are known to have a profound and powerful bond with the elemental earth of the world.  In times of
 great need, the Aedarene may call upon this bond to have the very earth itself rise up to strike down the opponents of Aeda's
 faithful.  As with most of the summoned companions of the Aedarene, however, the elemental will return to whence it came after
 some time.  To dismiss one's earth elemental, simply tell it to 'begone'.

Summon Water Elemental

 Benison Type                : summon creature
 Knowledge Requirement       : have at least 35 points in unmodified conjuration skill and have at least 35 points in unmodified
   aquaturgy skill; and have at least 150 points among unmodified invocation skill, unmodified piety skill, and unmodified
   theurgy skill
 Capability Formula          : 100% of unmodified aquaturgy skill plus 5% of unmodified invocation skill plus 5% of unmodified
   piety skill plus 5% of unmodified theurgy skill plus 50% of unmodified conjuration skill
 Capability Minimum          : 50
 Capability Maximum          : 300
 Energy Costs                : eight and a half points of elemental water energy and twelve and a half points of goetic energy
 Process to Will Benison     : will a water elemental to appear
   Though Aeda's primary bond is with the earth and the forests, Her dominion also extends to the oceans of the world.  When
 Her faithful are in need, Aeda may allow the summoning of beings made of purest water to strike down her clergy's foes.  These
 beings are composed not of normal water, but of the essence of water itself, capable of transforming normal matter into water
 upon contact.  As with most of the summoned companions of the Aedarene, however, the elemental will return to whence it came
 after some time.  To dismiss one's earth elemental, simply tell it to 'begone'.
Personal tools