Aliavelyrae

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=Elflords= =Elflords=
-Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Elves were trained to fully use their abilities, the Elflords. Elflords are highly skilled fighters who have mastered the arts of temporal magic, chronomancy.+Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.
{{spoilers}} {{spoilers}}
-==Elflord Playable Races+==Aliavelyr Playable Races==
-Confirmed Races playable:+* [[dana]]
-Dana+* [[kielleth]]
-Phaethon+* [[phaethon]]
-Tuatha+* [[tuatha]]
-Unconfirmed but highly likely+* [[quess]]
-Quess (aquatic elf)+* [[lunaeala]]
-Kielleth (half elf)+
-==Elflord Abilities==+==Join Restrictions==
 + Alignment must be between saintly and purehearted, and you must remain ordered.
-Elflords are very skilled in many aspects of combat. It has also been noted that while in combat Elflords heal at an alarmingly quick rate. As well, Elflords can shift temporal fields to several different effects:+ Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
 + 
 + /---------------------------------------- System Change 5046 ----------------------------------------\
 + | Summary Aliavelyrae need to speak Sperethiel |
 + | Number 5046 |
 + | Type content revision |
 + | By Chaos |
 + | When Apr 13 2011 5:47 PM |
 + | Description Made the ability to speak fluent Sperethiel a requirement to join the Aliavelyrae. |
 + | Reason Stuff I thought was related but isn't. |
 + | Result Have to speak elf to be an elflord. |
 + | Projects Aliavelyrae |
 + | Importance Rated 1.2, closer to minor than limited, by four raters, spread 1-2 |
 + | Value Rated 3.8, closer to good than acceptable, by four raters, spread 3-4 |
 + | Version not updated |
 + \----------------------------------------------------------------------------------------------------/
 + /--------------------
 + | Spiegel sez, Hanoman Dana start ignorant of Sperethiel and Anglic
 + \--------------------
 + 
 +==Specialty Details==
 + [min..]max attribute
 + REQUIREMENTS
 + [[Chronophrasty]] 3..40 Intellect
 + [[Combat Reflexes]] 1..30 Agility
 + [[Courage]] 1..30 Willpower
 + [[Dodge]] 2..25 Agility
 + [[Evocation]] 1..30 Ego
 + [[Leadership]] 1..30 Ego
 + [[Quickness]] 2..25 Agility
 + [[Tactics]] 1..30 Intellect
 + 
 +=Specialty Access=
 + 
 + Access
 + [[Aelvalie]] 8
 + [[Anatomy]] 4
 + [[Animal Lore]] 4
 + [[Appraisal]] 2
 + [[Arcane Lore]] 4
 + [[Archery]] 10
 + [[Arctic Fieldcraft]] 2
 + [[Armour Lore]] 4
 + [[Armour Use]] 4
 + [[Astrology]] 4
 + [[Athleticism]] 8
 + [[Awareness]] 8
 + [[Axe]] 4
 + [[Balance]] 3
 + [[Blindfighting]] 3
 + [[Bludgeon]] 4
 + [[Calligraphy]] 8
 + [[Carousing]] 3
 + [[Carpentry]] 2
 + [[Carving]] 2
 + [[Centering]] 4
 + [[Chronophrasty]] 20
 + [[Climbing]] 3
 + [[Combat Reflexes]] 10
 + [[Concentration]] 3
 + [[Courage]] 20
 + [[Crossbow]] 4
 + [[Dazask]] 2
 + [[Demolition]] 2
 + [[Desert Fieldcraft]] 2
 + [[Diplomacy]] 20
 + [[Discipline]] 8
 + [[Dodge]] 20
 + [[Drawing]] 2
 + [[Eavesdropping]] 2
 + [[Elude Pursuit]] 8
 + [[Empathy]] 2
 + [[Entropy Resistance]] 5 (Note- Tested with a dana, may actually be +1 spec)
 + [[Equilibrium]] 4
 + [[Equipment Maintenance]] 4
 + [[Etiquette]] 8
 + [[Finance]] 4
 + [[Find Weakness]] 8
 + [[Firefighting]] 2
 + [[First Aid]] 10
 + [[Flail]] 4
 + [[Foraging]] 8
 + [[Forestry]] 8
 + [[Gem Lore]] 8
 + [[Haggling]] 3
 + [[Hammer]] 4
 + [[Hardiness]] 8
 + [[Heraldry]] 3
 + [[History]] 8
 + [[Imagination]] 4
 + [[Insect Lore]] 4
 + [[Instant Stand]] 2
 + [[Intelligence Analysis]] 4
 + [[Intimidation]] 3
 + [[Jumping]] 3
 + [[Jungle Fieldcraft]] 3
 + [[Killer Instinct]] 2
 + [[Lack of Weakness]] 8
 + [[Leadership]] 20
 + [[Leatherworking]] 2
 + [[Legend Lore]] 8
 + [[Linguistics]] 4
 + [[Literacy]] 10
 + [[Load Bearing]] 3
 + [[Logic]] 4
 + [[Logistics]] 4
 + [[Magick Resistance]] 5 (Note: see above)
 + [[Manipulation]] 3
 + [[Masonry]] 2
 + [[Massive Blow]] 3
 + [[Massive Exertion]] 3
 + [[Mathematics]] 4
 + [[Meditation]] 4
 + [[Memory]] 8
 + [[Metallurgy]] 4
 + [[Mineral Lore]] 3
 + [[Mountaineering]] 2
 + [[Mounted Combat]] 10
 + [[Musical Composition]] 8
 + [[Navigation]] 2
 + [[Orienteering]] 11
 + [[Ownership]] 8
 + [[Pain Tolerance]] 4
 + [[Painting]] 4
 + [[Percussion Instruments]] 4
 + [[Philosophy]] 4
 + [[Physics]] 3
 + [[Plains Fieldcraft]] 3
 + [[Plant Lore]] 4
 + [[Poetry]] 8
 + [[Poison Lore]] 3
 + [[Pole Arm]] 4
 + [[Politics]] 3
 + [[Practice]] 4
 + [[Precision Strike]] 8
 + [[Prose]] 4
 + [[Psychology]] 3
 + [[Recuperation]] 8
 + [[Resilience]] 4
 + [[Rhetoric]] 4
 + [[Riding]] 10
 + [[Rune Lore]] 3
 + [[Running]] 4
 + [[Scholarship]] 4
 + [[Sculpture]] 4
 + [[Seamanship]] 2
 + [[Shield]] 20
 + [[Shorelands Fieldcraft]] 3
 + [[Singing]] 8
 + [[Sling]] 4
 + [[Smithing]] 4
 + [[Spear]] 20
 + [[Sperethiel]] 10
 + [[Staff]] 10
 + [[Stamina]] 8
 + [[Steadiness]] 4
 + [[Stealth]] 3
 + [[Strategy]] 10
 + [[Streetwise]] 2
 + [[Stringed Instruments]] 8
 + [[Subordination]] 4
 + [[Swamp Fieldcraft]] 2
 + [[Swimming]] 3
 + [[Sword]] 20
 + [[Symbology]] 4
 + [[Tactics]] 20
 + [[Tanning]] 2
 + [[Teaching]] 2
 + [[Theology]] 4
 + [[Throwing]] 4
 + [[Tracking]] 8
 + [[Training]] 3
 + [[Traps]] 2
 + [[Tumbling]] 3
 + [[Unarmed Combat]] 4
 + [[Vocalization]] 3
 + [[Weapon Lore]] 4
 + [[Wind Instruments]] 8
 + [[Wyrding]] 4
 + 
 +==Elflord Abilities==
- temporal body shift <target> + Aliavelyrae are very skilled in many aspects of combat.
- will either strengthen or weaken the body of the target, increasing or decreasing + It has also been noted that while in combat Aliavelyrae heal
- their stats depending upon their virtue.+ at an alarmingly quick rate. As well, Aliavelyrae can shift
 + temporal fields to several different effects:
- temporal location shift [destination] + temporal body shift <target> will either strengthen or weaken the
- will return you home at Galadriel's Mirror, or back to the location you were previously + body of the target, increasing or decreasing their stats depending
- at before teleporting home.+ upon their virtue.
- temporal aura shift <on | off> + temporal location shift [destination] will return you
- will either create or dissipate an aura that grants resistances to various forms of attack + home at Galadriel's Mirror, or back to the
- to the Elflord.+ location you were previously at before teleporting home.
- extend temporal aura <minimally | partially | mostly | fully>+ temporal aura shift <on | off> will either create or dissipate an
- Once an Elflord has created a temporal aura he or she can extend its range to varying degrees and different effects.+ aura that grants resistances to various forms of attack to the
- + Aliavelyr.
- At the very least the aura will cause creatures within its sphere to glow according to their alignment.+
- +
- A partially extended aura will cause those with worthy ideals to be healed.+
- +
- A mostly extended aura will becomes violent and, when properly controlled by an Elflord skilled in telesma, +
- a deadly weapon that one can use to strike all of one's opponents at once.+
- +
- Other effects might be achieved. Note that although the aura is temporal in nature, it can be influenced by +
- other esoteric affinities had by the Elflord.+
- +
- Rumours have it that a heroic Elflord that has mastered chronomancy can push the aura so far as to cause his or +
- her environment to travel back in time, resetting it to previous conditions.+
- infuse <amount> + extend temporal aura <minimally | partially | mostly | fully>
- will convert <amount> percentage of the Elflord's spiritual energy into endurance.+ Once an Aliavelyr has created a temporal aura he or she
 + can extend its range to varying degrees and different effects.
 + At the very least the aura will cause creatures within its sphere
 + to glow according to their alignment.
 + A partially extended aura will cause those with worthy ideals
 + to be healed.
 + A mostly extended aura will becomes violent and, when
 + properly controlled by an Aliavelyr skilled in telesma, a deadly
 + weapon that one can use to strike all of one's opponents at once.
 + skill other effects might be achieved. Note that although the
 + aura is temporal in nature, it can be influenced by other
 + esoteric affinities had by the Aliavelyr.
 + Rumours have it that a heroic Aliavelyr that has mastered
 + chronophrasty can push the aura so far as to cause his or her
 + environment to travel back in time, resetting it to previous
 + conditions.
 + infuse <amount> will convert <amount> percentage of the Aliavelyr's
 + spiritual energy into endurance.
 +
==Weapons and Armour== ==Weapons and Armour==
-Elflords are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, simply 'claim' them. There are a number of different weapons available:+Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:
===Weapons=== ===Weapons===
Line 146: Line 333:
===Armour=== ===Armour===
-Typing+ cuirass
- claim armour+ breastplate
-gets you + hauberk
- a silvery erivelin light mail hauberk+ right gauntlet
- + left gauntlet
-If you are a winged Elflord you should remove all other armor prior to requesting a hauberk, this will allow you to receive a hauberk that protects your wings as well.+ right boot
 + left boot
 + circlet
 + helm
 + pteralorica (winged hauberk)
 + pair of gauntlets
 + pair of boots
===Enhance=== ===Enhance===
-Once in possession of one of these items, weapon or armour, an Elflord can enhance it by typing:+Once in possession of one of these items, an Aliavelyr can enhance it by typing:
- enhance <item> [two handed]+ enhance <item>
-Enhancing an item increases its effectiveness as well as activating certain +Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be
-powers in it that are otherwise inert. The number of items that may be +enhanced increases with the level of the Aliavelyr. To remove an enhancement
-enhanced increases with the level of the Elflord. To remove an enhancement +
from an item simply type, 'reclaim silmaril from <item>'. from an item simply type, 'reclaim silmaril from <item>'.
-==Restrictions==+ Terekath states: Actually, the number of items you can enhance now seems to be determined by
-The restrictions that result from these powers are as follows: + your chronophrasty skill.
-* Elflords must always dodge in combat and must maintain a good and ordered alignment. + At a [[Chronophrasty]] skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa
-* Elflords are worshippers of Illuvitar, as such they are forbiddden from worshipping other deities. + At a [[Chronophrasty]] skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa
-*(As of 18 Jul 2010 this is no longer in effect, change log date unknown, elflords can now worship many deities as well as illuvitar) + At 300, I can still only enhance three items. - Zygefgh
-* Due to the nature of the powers granted to the Elflords, they seem to be somewhat more susceptible to items made of iron than most other elves. + 
 +==Restrictions==
 +Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.
==Associations Acceptable== ==Associations Acceptable==
-Confirmed Associations available to Elflords+Confirmed Associations available to Aliavelyrae:
-* Aligned+* [[The Attuned]]
-* Questors of Tyr+* [[Questors of Axa]]
-* Minerva's Haurspices+* [[Minerva's Haruspices]]
 +* [[Maidens of the Spear]]
{{endspoilers}} {{endspoilers}}
Line 184: Line 379:
[[Category: Magician (affiliation types)]] [[Category: Magician (affiliation types)]]
[[Category: Ordered (affiliation types)]] [[Category: Ordered (affiliation types)]]
 +[[Category: Racist (affiliation types)]]
[[Category: Warrior (affiliation types)]] [[Category: Warrior (affiliation types)]]

Revision as of 04:38, 19 August 2020

Contents

Elflords

Long ago, when Ahrikol first appeared in these realms, he swayed an elf to forge for him rings of power, with which he could control the hearts of the wearer. When the elf realized the evil intent of Ahrikol, he rebelled and created the Three Rings which Ahrikol could not control, for he had no part in the forging. To prevent the Three from falling into Ahrikol's hands, a group of the mightiest Danaan were trained to fully use their abilities, the Aliavelyrae. Aliavelyrae are highly skilled fighters who have mastered the arts of temporal magic, chronophrasty.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Aliavelyr Playable Races

Join Restrictions

Alignment must be between saintly and purehearted, and you must remain ordered.
Celeborn states, <= You cannot join the Aliavelyrae because you are a soldier. =>
/---------------------------------------- System Change 5046 ----------------------------------------\
|     Summary  Aliavelyrae need to speak Sperethiel                                                  |
|      Number  5046                                                                                  |
|        Type  content revision                                                                      |
|          By  Chaos                                                                                 |
|        When  Apr 13 2011 5:47 PM                                                                   |
| Description  Made the ability to speak fluent Sperethiel a requirement to join the Aliavelyrae.    |
|      Reason  Stuff I thought was related but isn't.                                                |
|      Result  Have to speak elf to be an elflord.                                                   |
|    Projects  Aliavelyrae                                                                           |
|  Importance  Rated 1.2, closer to minor than limited, by four raters, spread 1-2                   |
|       Value  Rated 3.8, closer to good than acceptable, by four raters, spread 3-4                 |
|     Version  not updated                                                                           |
\----------------------------------------------------------------------------------------------------/
/--------------------
| Spiegel sez, Hanoman Dana start ignorant of Sperethiel and Anglic
\--------------------

Specialty Details

			[min..]max		attribute
REQUIREMENTS
Chronophrasty		3..40			Intellect
Combat Reflexes		1..30                   Agility
Courage			1..30                   Willpower
Dodge			2..25                   Agility
Evocation		1..30			Ego
Leadership		1..30			Ego
Quickness		2..25			Agility
Tactics			1..30			Intellect

Specialty Access

				Access
Aelvalie			8
Anatomy				4
Animal Lore			4
Appraisal			2
Arcane Lore			4
Archery				10
Arctic Fieldcraft		2
Armour Lore			4
Armour Use			4
Astrology			4
Athleticism			8
Awareness			8
Axe				4
Balance				3
Blindfighting			3
Bludgeon			4
Calligraphy			8
Carousing			3
Carpentry			2
Carving				2
Centering			4
Chronophrasty			20
Climbing			3
Combat Reflexes			10
Concentration			3
Courage				20
Crossbow			4
Dazask				2
Demolition			2
Desert Fieldcraft		2
Diplomacy			20
Discipline			8
Dodge				20
Drawing				2
Eavesdropping			2
Elude Pursuit			8
Empathy				2
Entropy Resistance		5  (Note- Tested with a dana, may actually be +1 spec)
Equilibrium			4
Equipment Maintenance		4
Etiquette			8
Finance				4
Find Weakness			8
Firefighting			2
First Aid			10
Flail				4
Foraging			8
Forestry			8
Gem Lore			8
Haggling			3
Hammer				4
Hardiness			8
Heraldry			3
History				8
Imagination			4
Insect Lore			4
Instant Stand			2
Intelligence Analysis		4
Intimidation			3
Jumping				3
Jungle Fieldcraft		3
Killer Instinct			2
Lack of Weakness		8
Leadership			20
Leatherworking			2
Legend Lore			8
Linguistics			4
Literacy			10
Load Bearing			3
Logic				4
Logistics			4
Magick Resistance		5 (Note: see above)
Manipulation			3
Masonry				2
Massive Blow			3
Massive Exertion		3
Mathematics			4
Meditation			4
Memory				8
Metallurgy			4
Mineral Lore			3
Mountaineering			2
Mounted Combat			10
Musical Composition		8
Navigation			2
Orienteering			11
Ownership			8
Pain Tolerance			4
Painting			4
Percussion Instruments		4
Philosophy			4
Physics				3
Plains Fieldcraft		3
Plant Lore			4
Poetry				8
Poison Lore			3
Pole Arm			4
Politics			3
Practice			4
Precision Strike		8
Prose				4
Psychology			3
Recuperation			8
Resilience			4
Rhetoric			4
Riding				10
Rune Lore			3
Running				4
Scholarship			4
Sculpture			4
Seamanship			2
Shield				20
Shorelands Fieldcraft		3
Singing				8
Sling				4
Smithing			4
Spear				20
Sperethiel			10
Staff				10
Stamina				8
Steadiness			4
Stealth				3
Strategy			10
Streetwise			2
Stringed Instruments		8
Subordination			4
Swamp Fieldcraft		2
Swimming			3
Sword				20
Symbology			4
Tactics				20
Tanning				2
Teaching			2
Theology			4
Throwing			4
Tracking			8
Training			3
Traps				2
Tumbling			3
Unarmed Combat			4
Vocalization			3
Weapon Lore			4
Wind Instruments		8
Wyrding				4

Elflord Abilities

Aliavelyrae are very skilled in many aspects of combat.  
It has also been noted that while in combat Aliavelyrae heal 
at an alarmingly quick rate. As well, Aliavelyrae can shift 
temporal fields to several different effects:
    temporal body shift <target> will either strengthen or weaken the
      body of the target, increasing or decreasing their stats depending
      upon their virtue.
    temporal location shift [destination] will return you
    home at Galadriel's Mirror, or back to the 
    location you were previously at before teleporting home.
    temporal aura shift <on | off> will either create or dissipate an
      aura that grants resistances to various forms of attack to the
      Aliavelyr.  
    extend temporal aura <minimally | partially | mostly | fully>
      Once an Aliavelyr has created a temporal aura he or she
      can extend its range to varying degrees and different effects.
      At the very least the aura will cause creatures within its sphere
      to glow according to their alignment.
          A partially extended aura will cause those with worthy ideals
      to be healed.
          A mostly extended aura will becomes violent and, when
      properly controlled by an Aliavelyr skilled in telesma, a deadly
      weapon that one can use to strike all of one's opponents at once.
      skill other effects might be achieved.  Note that although the
      aura is temporal in nature, it can be influenced by other
      esoteric affinities had by the Aliavelyr.
          Rumours have it that a heroic Aliavelyr that has mastered
      chronophrasty can push the aura so far as to cause his or her
      environment to travel back in time, resetting it to previous
      conditions.
    infuse <amount> will convert <amount> percentage of the Aliavelyr's 
      spiritual energy into endurance.

Weapons and Armour

Aliavelyrae are also privileged to special items from Celebrimbor in Valathyr. When in Celebrimbor's shop, you can 'claim <weapon type>' or 'claim <armour type>'. You can list available weapons for a particular weapon skill by typing 'claim available <skill>', or list all claimable items by simply typing 'claim'. There are a number of different weapon and armours available:

Weapons

Swords

wingblade
wingstrake
razorang
runesword
rasp
rapier
scramasax
saber
scimitar
shortsword
serrated broadsword
armblade
ashanderai
armspike
bastard sword
blunt sword
broadsword
double-bladed sword
claymore
cutlass
epee
executioner's sword
glaive
giant sword
greatsword
hooked sword
flamberge
foil
falchion
longsword
legblade
machete

Staves

wand
rod
staff
sharpened staff
baton
double-ended spear
giant staff
hoopak
quarterstaff

Spears

trident
toothpick
spit
spear
pick
pike
ashanderai
armspike
double-ended spear
javelin
giant spear
greatspear
harpoon
legspike

Shields

razor tower shield
razor kite shield
razor square shield
razor buckler
razor target shield
razor mantlet
target shield
tower shield
spiked mantlet
spiked buckler
spiked kite shield
square shield
spiked square shield
spiked tower shield
spiked target shield
buckler
kite shield
mantlet

Unarmed

orchid
wingrazor
wingblade
spiked knuckle-duster
punch dagger
armblade
armspike
claw
legblade
legspike
knuckle-duster

Armour

cuirass
breastplate
hauberk
right gauntlet
left gauntlet
right boot
left boot
circlet
helm
pteralorica (winged hauberk)
pair of gauntlets
pair of boots

Enhance

Once in possession of one of these items, an Aliavelyr can enhance it by typing:

    enhance <item> 

Enhancing an item increases its effectiveness as well as activating certain powers in it that are otherwise inert. The number of items that may be enhanced increases with the level of the Aliavelyr. To remove an enhancement from an item simply type, 'reclaim silmaril from <item>'.

Terekath states: Actually, the number of items you can enhance now seems to be determined by 
your chronophrasty skill.
At a Chronophrasty skill level of 100, I was able to enhance my second item. - Celinare kair Nicisa
At a Chronophrasty skill level of 150, I was able to enhance my third item. - Celinare kair Nicisa
At 300, I can still only enhance three items. - Zygefgh

Restrictions

Aliavelyrae must maintain a good and ordered alignment. Aliavelyrae are worshippers of Illuvatar, and do not venerate any deities Illuvatar holds in disdain. Due to the nature of the powers granted to the Aliavelyrae, they seem to be somewhat more susceptible to items made of iron than most other danaan. You must advance at least three levels since joining to leave, but may rejoin immediately if you so choose.

Associations Acceptable

Confirmed Associations available to Aliavelyrae:

End of spoiler information.
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