Alligator (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 18:41, 11 February 2010 (edit)
Kaballah (Talk | contribs)
(Known Abilities)
← Previous diff
Revision as of 19:21, 11 February 2010 (edit)
Kaballah (Talk | contribs)
(Specialty Bonuses)
Next diff →
Line 15: Line 15:
*[[Wrestling]] *[[Wrestling]]
*[[Cutting Resistance]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available immediately) *[[Cutting Resistance]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available immediately)
 +*[[Impact Absorption]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available immediately)
*[[Armour Adaptation]] *[[Armour Adaptation]]
*[[Steadiness]] *[[Steadiness]]
*[[Stamina]] *[[Stamina]]
*[[Massive Blow]] *[[Massive Blow]]
 +*[[Piercing Resistance]] (bonus specialties are not granted until the bond has evolved a bit, but 2 access is available at 'somewhat frail' bond strength)
==Charms== ==Charms==

Revision as of 19:21, 11 February 2010

Contents

Known Abilities

Alligators are reptillian carnivores, roughly man-sized, and are fierce combatants with their massive jaws. They have some amount of night vision and are very physically strong and tough.

NB: Currently, only "normal" alligators can be bonded; the Losthaven sewer alligator is a "giant alligator" and cannot be bonded. Normal alligators can be found in Sseraka and Liathyr's sewers.

Attribute Modifications

The alligator familiar grants its consort a large bonus to strength and constitution, as well as a small bonus to willpower.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Charms

Initially on bonding:

Shortly after:

Additional Bonuses and Powers

Traits granted

Personal tools