Amphiptere (Empathic Bond)

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Current revision (12:28, 1 February 2019) (edit)
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(Added a far more specific amount of bonding required skill.)
 
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= Bonding Requirements = = Bonding Requirements =
-Amphipteres seem to require a relatively large amount of theology to bond, around 50-68 worked for one person. To bond to one, you will likely need to join the Agnihotri or another association that gives theology access.+Amphipteres seem to require at least 60 [[theology]] to bond.
 + 
 +To bond to one, you will likely need to join an association that gives theology access: Agnihotri, or another association one.
 + 
= Known Abilities = = Known Abilities =
-The amphiptere is a winged, flying snake that can be found in [[Tetlacana]], specifically in [[Tlaxcala]]. It is truly an immense creature, with a body about 10 dimins thick and 150 or more dimins long. It is a terrifying opponent, with a poison spit attack, enormous bite and a massive tailslap attack. It requires air to breathe, has a carnivorous diet and can see in the dark. It is an excellent mount.+The amphiptere is a winged, flying snake that can be found in [[Tetlacana]], specifically in [[Tlaxcala]]. It is truly an immense creature, with a body normally over three dimins thick and fifty-seven or more dimins long. It is a terrifying opponent, with a poison spit attack and enormous bite. It requires air to breathe, has a carnivorous diet and can see in the dark. It is an excellent mount.
==Attribute Modifications== ==Attribute Modifications==
-==Specialty Bonuses==+An Amphiptere consort receives a large modifier to their [[Constitution]] equal to 75% of their bond strength, a moderate modifier to their [[Dexterity]] and [[Perception]] equal to 50% of their bond strength, and a small modifier to their [[Intelligence]] and [[Willpower]] equal to 25% of their bond strength.
-Bonus specialty degrees and access are provided as follows:+==Skill Effects==
-===Tier 1===+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-*[[Riding]]+|-
-*[[Theology]]+! scope="col" style="text-align="center";" | Skill
-===Tier 2===+! scope="col" style="text-align="center";" | Access
-*[[Hardiness]]+! scope="col" style="text-align="center";" | Bonus
-*[[Introspection]]+|-
-*[[Meditation]]+| style="text-align: center;background-color: #33EE33;" | [[riding]]
-*[[Mounted Combat]]+| style="text-align: center;background-color: #33EE33;" | 16
-*Poetry+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[theology]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[hardiness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[introspection]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[meditation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[mounted combat]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[poetry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[arcane lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[history]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[legend lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[precision strike]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[stamina]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[elder lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[killer instinct]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[metamorphosis]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[qlippotic lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[recuperation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[regeneration]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[rune lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[supernal durability]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[divination]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[metasenses]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[swimming]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[translocation]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-===Tier 3=== 
-*[[Arcane Lore]] 
-*[[History]] 
-*[[Legend Lore]] 
-*[[Precision Strike]] 
-*[[Stamina]] 
- 
-At "very healthy" bond strength, the first tier bonus specialties are increased to 2. 
- 
-===Tier 4=== 
-===Tier 5=== 
-===Tier 6=== 
==Charms== ==Charms==
Line 44: Line 128:
At "somewhat frail" bond strength: At "somewhat frail" bond strength:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
 +
 +at resilient
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
-===Traits granted===+ 
 +==Bond Failure Message==
 + 
 + You sense that the huge black-winged green-scaled serpent is attempting to
 + reciprocate the bond but is unable to communicate something about itself to
 + you -- something fundamental, sacrosanct, and very old.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
 +[[Category: Traveler Familiars]]
[[Category: Reptillian Familiars]] [[Category: Reptillian Familiars]]
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]

Current revision

Contents

Bonding Requirements

Amphipteres seem to require at least 60 theology to bond.

To bond to one, you will likely need to join an association that gives theology access: Agnihotri, or another association one.

Known Abilities

The amphiptere is a winged, flying snake that can be found in Tetlacana, specifically in Tlaxcala. It is truly an immense creature, with a body normally over three dimins thick and fifty-seven or more dimins long. It is a terrifying opponent, with a poison spit attack and enormous bite. It requires air to breathe, has a carnivorous diet and can see in the dark. It is an excellent mount.

Attribute Modifications

An Amphiptere consort receives a large modifier to their Constitution equal to 75% of their bond strength, a moderate modifier to their Dexterity and Perception equal to 50% of their bond strength, and a small modifier to their Intelligence and Willpower equal to 25% of their bond strength.

Skill Effects

Skill Access Bonus
riding 16 75 + 10% base
theology 16 75 + 10% base
hardiness 12 60
introspection 12 60
meditation 12 60
mounted combat 12 60
poetry 12 60
arcane lore 8 40
history 8 40
legend lore 8 40
precision strike 8 40
stamina 8 40
elder lore 4 20
killer instinct 4 20
metamorphosis 4 20
qlippotic lore 4 20
recuperation 4 20
regeneration 4 20
rune lore 4 20
supernal durability 4 20
divination 3 none
metasenses 3 none
swimming 3 none
translocation 3 none


Charms

Amphipteres are majestic creatures, and confer to their consort the ability to tame other amphipteres.

Shortly after:

At "somewhat frail" bond strength:

at resilient

Additional Bonuses and Powers

Bond Failure Message

You sense that the huge black-winged green-scaled serpent is attempting to
reciprocate the bond but is unable to communicate something about itself to
you -- something fundamental, sacrosanct, and very old.
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