Anchor (Aligned Form)

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==Knowledge Requirement== ==Knowledge Requirement==
-have at least 80 points among 100% of [[navigation]] skill, 100% of [[seamanship]] skill, and [[10]]% of orienteering skill+have at least 80 points among 100% of [[navigation]] skill, 100% of [[seamanship]] skill, and 10% of [[orienteering]] skill
==Facility Formula== ==Facility Formula==

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Contents

Anchor

Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other translocation effects, but it has been used by more clever Aligned for other purposes as well.

The vast majority of unwilling targets are unable to do anything about this effect, and are simply stuck in place until it wears off. However, those skilled in esoteric skills related to location, e.g. conjuration, can defeat this effect much more quickly.

Knowledge Requirement

have at least 80 points among 100% of navigation skill, 100% of seamanship skill, and 10% of orienteering skill

Facility Formula

25% of ego plus 25% of abjuration skill plus 25% of seamanship skill plus 12.5% of lexiturgy skill plus 12.5% of symbology skill plus 5% of rune lore skill plus 5% of navigation skill

Facility Range

94 to 365

Energy Costs

50 spiritual and 10 order

Process to Actualize Form

concentrate on berthing <target>

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