Apportation (Ordo Zephyrius Mutatoris spell)

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Line 12: Line 12:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)+ Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + Energy Costs: zero of a point of metabolic energy
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]+ Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + Energy Costs: zero of a point of magickal energy
3) calling of the winds 3) calling of the winds
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
- Skills: [[hocus-pocus]]+ Skills: [[prestidigitation]]
 + Energy Costs: zero of a point of metabolic energy
 + 4) drawing the rune of the skies
 + Type: Gesture
 + Importance: great, optional
 + Difficulty: moderate
 + Skills: [[prestidigitation]] (heavy) and [[symbology]] (moderate)
 + Energy Costs: zero of a point of metabolic energy
4) power of the winds 4) power of the winds
Type: Praxis Type: Praxis
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: [[aeroturgy]], [[tomfoolery]], and [[weather-witchery]]+ Skills: [[aeroturgy]], [[evocation]], and [[klimaphrasty]]
 + Energy Costs: seven points of elemental air energy
-Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.+Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Apportation

   Common Name: Apportation
   Knowledge Requirement: None
   Summary: using the winds to move objects

This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: zero of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: zero of a point of magickal energy
   3) calling of the winds
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
       Energy Costs: zero of a point of metabolic energy
   4) drawing the rune of the skies
       Type: Gesture
       Importance: great, optional
       Difficulty: moderate
       Skills: prestidigitation (heavy) and symbology (moderate)
       Energy Costs: zero of a point of metabolic energy
   4) power of the winds
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, evocation, and klimaphrasty
       Energy Costs: seven points of elemental air energy

Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018.

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