Area Mapping

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There are two scenarios you will come across when developing an areas. One is making a completely new area, and another is revamping or updating a current area in the mud. The main difference between a new area and a revamp of a current area is the type of prep work involved. After that, a majority of the actual construction is the same.

Contents

Concept

New area

I'll fill this part in when I go through the process of adding a new area.

Revamped area

For this process, I am going to document each step of revamping Fort Boastt. It is not an area on its own, but it is one of the sub-areas of Devonshire. I don't know the original concept of the entirety of Devonshire, but the current depiction of Fort Boastt sets it in the desert, while mildly clashes with Devonshire's placement in Avalon. Before I finish updating Devonshire, I am moving all of the sub-areas into their own projects.

In order to determine the concept of the area, I need to go through all of the files that currently make up this portion of the area. This is summed up in ~Devonshire/rms/Fort.c and ~Devonshire/rms/fort*.c. I am not including the sroad* files, but from them, it distinctly states that the fort is in ruins. Walking through the area and looking over the room files, I compile a list of features that stand out for the area.

  • The area is in ruins.
  • There is a sense of a disaster that has taken place.
  • Formerly a fortified outpost, but the only thing left standing is a tower to the northwest and a few wilted plants.
  • There was a barracks. The upper level is inhabited by an ogre, the lower level contains a room filled with skeletal trophies, an enchanted ogre skeleton, and a well with acid in the bottom
  • The bottom level of the tower that remains standing smells of fresh earth and bodies. The middle layer is guarded by a giant spider and web. The upper level has some scrawled writing on the walls and has Heltu the Skeleton Lord.
  • The writing on the wall reads
   Bartziluth's curse for our cowardice,
   we die but do not rest.
   Away from sunlight to the depths below,
   If you don't know what's good for you,
   you better not go.


This forms the framework from which I will construct the newer version of this area.

Location

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