Aristeia

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(Joining - Hyperlink skills)
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A lot of achievements require use of artifact weapons, it might be beneficial to pick ones you like out and use them when able. A lot of achievements require use of artifact weapons, it might be beneficial to pick ones you like out and use them when able.
 +
 +Your effective [[Hardiness]] and [[Athleticism]] skills (ie, the skills + buffs + related stats) help improve your damage-type taking achievements like Callous.
 +
 +Your [[Showmanship]] skill effects your damage-type dealing achievements like smashing - high skills add to the infliction (-resist, +penetration) effect - as well as your damage-type taking achievements like Callous - high skills add to the +combat advantage effect.
 +
 +There are a handful of achievements that add a bonus spec to your character just for earning them, including:
 +*Rank V [[Aristeia_Achievements#Anodyne|Anodyne]] gives a bonus spec in [[Pain Tolerance]]
 +*Rank II [[Aristeia_Achievements#Exterminator|Exterminator]] gives a bonus spec in [[Robustness]]
 +*Rank III [[Aristeia_Achievements#Learn By Doing|Learn By Doing]] gives a bonus spec in [[Practice]]
 +*Rank V [[Aristeia_Achievements#Urbane|Urbane]] - gives you [[Etiquette]]
 +*Rank V [[Aristeia_Achievements#Ranger|Ranger]] - [[Tracking]]
 +*Rank V [[Aristeia_Achievements#Elderbane|Elderbane]] - [[Psychic Integrity]]
 +*Rank VII [[Aristeia_Achievements#Whipper Snapper|Whipper Snapper]] - [[Combat Reflexes]]
 +*Rank XIV [[Aristeia_Achievements#Callous|Callous]] - [[Crushing Resistance]]
 +*Rank XIV [[Aristeia_Achievements#Scar Boaster|Scar Boaster]] - [[Cutting Resistance]]
 +*Rank IV [[Aristeia_Achievements#Fish|Fish]] - [[Swimming]]
 +*Rank IX [[Aristeia_Achievements#Skeptic|Skeptic]] - [[Magick Resistance]]
 +*Rank XI [[Aristeia_Achievements#Galvanic|Galvanic]] - [[Extropy Resistance]]
 +*Rank XI [[Aristeia_Achievements#Stormrider|Stormrider]] - [[Air Resistance]]
 +*Rank XI [[Aristeia_Achievements#Death Drinker|Death Drinker]] - [[Entropy Resistance]]
 +*Rank X [[Aristeia_Achievements#Arrow Catcher|Arrow Catcher]] - [[Martial Arts]] and [[Combat Reflexes]]
 +*Rank X [[Aristeia_Achievements#Atlas|Atlas]] - [[Armour Use]] and [[Load Bearing]]
 +*Rank III [[Aristeia_Achievements#Snowbound|Snowbound]] - [[Cold Tolerance]]
 +*Rank III [[Aristeia_Achievements#Sundrenched|Sundrenched]] - [[Heat Tolerance]]
 +*Rank XII [[Aristeia_Achievements#Disarmed and Dangerous|Disarmed and Dangerous]] - [[Martial Arts]] and [[Brawling]]
 +
 +
 +Getting thumped from hitting things in unarmed combat will raise your Callous achievement/give you some combat advantage, making it a solid pick for an unarmed build.
 +
 +Anything you can double-dip on skills with is going to be a solid choice, tenacity especially has lots of good options and can be buffed heavily by a scribal belt. By getting multiple achievements that use the same skill, you only need to raise that one skill to achieve great things.
 +
 +All your ratings bonuses are affected by percentage-based ratings bonuses - this means that ranged combat, with potentially 200-300% bonus based on your bow, is especially viable for this guild.
 +
{{endspoilers}} {{endspoilers}}

Revision as of 12:52, 31 March 2020

There's an Aristeia guild in a temple. You can get to it from everywhere. It's pretty great.

Maybe check out the book.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Contents

Joining

You may join Aristeia from Homer located in the Temple of Aristes.

   You say, "I devote myself to Aristes"
   
   You sense a presence settling into your memory, looking to filter and siphon a small portion of your experience for itself.

   You are now a second-degree specialist in athleticism, memory, pain tolerance, and showmanship. [event logged]
   You are now a fourth-degree specialist in legend lore. [event logged]
   You are now a sixth-degree specialist in tenacity. [event logged]

Minimum Specialty Points required are 8 WIL, 6 INT, 2 EGO, 2 STR.

Joining appears to cause a -1 to Assimilativity.

Unknown rejoin cooldown time length until corrected.

Rejoining

If there is a rejoin cooldown time it's less than 2 months (left Jan 28th 2019, rejoined March 25th 2019)

You'll have all your previous achievements and ranks, plus the defined/adopted achievements you had when you left.

Achievement Selection

You can access your current list of achievements via: think about my achievements.

You can adopt an achievement, setting it as active, via: will myself to adopt the achievement $*. To remove it, will myself to cease adopting the achievement $*.

You can exemplify an achievement, setting it as active, via: will myself to deeply exemplify the achievement $*. To remove it, will myself to cease exemplifying the achievement $*.

You can get additional information on each individual achievement via: think about my achievement $*.

You can get your list of active achievements via: think about my active achievements.

Or, if you want some aliases:

set alias ach to think about my achievements
set alias adopt to will myself to adopt the achievement $*
set alias nadopt to will myself to cease adopting the achievement $*
set alias exemplify to will myself to deeply exemplify the achievement $*
set alias nexemplify to will myself to cease exemplifying the achievement $*
set alias achinfo to think about my achievement $*
set alias achs to think about my active achievements

Achievement Effects and Development

Achievements generally affect how your attack, damage, dodge and deflection values are calculated by increasing the ratios on how specific skills related to the achievement are calculated. Some achievements may only take effect during specific events as outlined in its individual help information (such as being poisoned, in a specific combat mode, and so forth).

Achievements will normally have to be set as 'active' (from adoption or exemplification) for their primary effects of rating calculation to take place.

The only known difference between adopting and exemplification of an achievement is the amount of time before you can swap active achievements. Adoption requiring a three minute cool-down, while exemplification requires 3 hours. This means you may have up to six achievements active at any given moment, and may switch up to three of them within ten minutes time.

Not all achievements affect the same combat ratings, some may just give discharge rating increases or only damage, attack, or dodge ... etcetera.

Not all achievements which affect combat ratings appear to give the same skill weight ratios, at rank one a achievement may only add a fraction of its related skill while another might add a larger portion. The way the ratio develops as the achievement progresses is also different.

All achievements appear to develop from combat, and at different rates of progression.

Some achievements will grant specialty access in its related skills.

Some achievements appear to give bonus specialties even when not selected active, so it could be worth-while to develop them for free specialty points.

Achievements have a maximum rank of 100.

You can find a list of known achievements here: Aristeia Achievements.

Player Recommended Achievement Builds and Setups

players take it from here - Starhound

A lot of achievements require use of artifact weapons, it might be beneficial to pick ones you like out and use them when able.

Your effective Hardiness and Athleticism skills (ie, the skills + buffs + related stats) help improve your damage-type taking achievements like Callous.

Your Showmanship skill effects your damage-type dealing achievements like smashing - high skills add to the infliction (-resist, +penetration) effect - as well as your damage-type taking achievements like Callous - high skills add to the +combat advantage effect.

There are a handful of achievements that add a bonus spec to your character just for earning them, including:


Getting thumped from hitting things in unarmed combat will raise your Callous achievement/give you some combat advantage, making it a solid pick for an unarmed build.

Anything you can double-dip on skills with is going to be a solid choice, tenacity especially has lots of good options and can be buffed heavily by a scribal belt. By getting multiple achievements that use the same skill, you only need to raise that one skill to achieve great things.

All your ratings bonuses are affected by percentage-based ratings bonuses - this means that ranged combat, with potentially 200-300% bonus based on your bow, is especially viable for this guild.


End of spoiler information.

Submit any bugs or typos here: Issues/Suggestions

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