Armours (Ranger Skinning)

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The types of armour available to Rangers' skinning ability are:

There's a lot now, as per Change 3792. Here's a few:

amulet, anklet apron, armguard(s), armor, armour, belt, bikini, bodysuit, boot(s), bootie(s), boxers, bra, bracelet, bracers, breastplate, cap, cape, choker, cloak, coat, cowl, crown, cuirass, dress, earring, fingerless glove(s), halfsuit, hat, headband, helmet, gauntlet(s), glove(s), gown, greave(s), jacket, jerkin, kilt, legging(s), necklace, nipple ring, nose ring, panties, pants, phylactery, ring, robe, sash, shirt, sandal(s), shoe(s), skirt, slipper, snowshoe(s), spectacles, sporran, suit, tailsheath, tailwarmer, trenchcoat, tuxedo, vest,


Contents

Tested Types

Types marked with * can be made in separate pieces. Some types not marked might also be doable separately, but not yet tested.

List currently shows body sections as tested on a faerie (with firelizard pet), but do use imagination on how they fit on other races. For example, "halfsuit" created for the pet was fully usable on that pet, even though it doesn't have "arms" per se.

Normal Armor

helm			head
helmet			head
cap			head
skullcap		head
hood			head
turban			head
coif			head
cowl			head
mask			head
crown			head
hat			head
spectacles		head

vest			chest
breastplate		chest
cuirass			chest
shirt			chest, arms ("upper body")
jacket			chest, arms ("upper body")
sweater			chest, arms ("upper body")
jerkin			chest, arms ("upper body")
tunic			chest, arms ("upper body")
hauberk			chest, arms, legs		(a.k.a. "armor", "armour")
halfsuit		chest, arms, legs
outfit			chest, arms, legs
dress			chest, arms, legs ("body")
gown			chest, arms, legs ("body")
bodysuit		chest, arms, hands, legs, feet ("body")
tuxedo			chest, arms, hands, legs, feet ("body")
suit			head, chest, arms, hands, legs, feet  ("body")
apron			chest, legs

bracers			*arms
armguards		*arms
sleeves			*arms
gloves			*hands
gauntlets		*hands
fingerless gloves	*hands
booties			*hands
mittens			*hand		(saw on a dracon)
greaves			legs
leggins			*legs
sporran			legs ("waist")
pants			legs
trousers		legs
pantaloons		legs
kilt			legs
skirt			legs
boots			*feet
shoes			*feet
slippers		*feet
sandals			*feet
snowshoes		*feet
socks			*feet
stockings		*feet
tressettes		(*?)wings
tressards		(*?)wings
tailsheath		tail			(tested on pet firelizard)
tailwarmer		tail			(tested on pet firelizard)
barding			head, chest, arms, legs, tail

Overarmor

Worn as a "layer" above the normal armors; these may not overlap with each other, but can overlap slots already covered with normal armors.

choker			head ("neck")
scarf			head ("neck")
amulet			head ("neck")
necklace		head ("neck")
headband		head
blindfold		head			(blinds)
nose ring		head ("nose")
earring			head ("ear")
phylactery		head or arm or leg

cape			chest ("back")
cloak			chest ("body")
cheongsam		chest ("body")
robe			chest ("body")		(robe always brings to mind "bath robe", so why no sleeves etc.)
tabard			chest ("body")
poncho			chest ("body")
trenchcoat		chest, arms ("body")
overcoat		chest, arms ("body")
bikini			chest, legs ("chest and loins")

armbands		(*?)arms
shoulder pads		*arms (single "shoulder")
epaulets		*arms (single "shoulder")
nipple ring		arm ("nipple")
bracelet		hand ("wrist")
ring			hand
sash			legs ("waist")
belt			legs ("waist")
boxers			legs ("loins")
panties			legs ("loins")
loincloth		legs ("loins")
anklet			foot ("ankle")
quiver			arm ("shoulder")
backpack		chest ("back")

Not known

You know of no sort of armour or clothing called a ...
coat
bra(s)
bag
thong(s)

Materials

Skin results from remains that have no natural armour class. It is quick to create armour from (around 13 seconds per suit) and has very small armour class (possibly none at all). It is very lightweight to wear. Hide is tougher and results from remains that have moderate armour class of general type 'Hide'. Nauthpolg (gogtzul hide) and Aikeed (sandworm hide) are a couple of examples of hide obtained from certain races' remains, and may have special properties beyond simple armour class. It takes a moderate amount of time to fashion armour from (around 30 seconds per suit). Scale is even tougher and results from remains that have high natural armour class of general type 'Scale'. It is slower to create armour from (around 45 seconds per suit). Chitin results from insect or arachnoid remains that have high natural armour class. It is very slow to fashion armour from (around 180 seconds per suit). While it might provide high protection, currently chitin armour appears to be bugged and has extremely low durability, and tends to fall apart much more quickly. This has been reported as a bug and may be changed in the future.

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