Breath of air (Ordo Zephyrius Mutatoris spell)

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-'''Ordo Zephyrius Mutatoris Spell: Breath of Air'''+> '''Ordo Zephyrius Mutatoris Spell: Pneuma'''
- Relevant Attributes: intelligence+ Common Name: Breath of Air
- Relevant Skills: two parts aeromancy, two parts conjuration, two parts enchantment and one part breath control+ Knowledge Requirement: None
- Rating Requirement: fifty+ Summary: respiratory replenishment
- Effective Maximum Rating: three hundred fifty+
- Difficulty: ordinary+
- Form of Evocation:+
- breath of air+
- Base Energy Costs: five points of spiritual energy and three points of elemental air energy+
- This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. +This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while.
-This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) feeling out currents of respirable air
 + Type: Gesture
 + Importance: great, optional
 + Difficulty: easy
 + Skills: [[enchantment]] (moderate), [[aeroturgy]] (small), [[prestidigitation]] (small), and [[equilibrium]] (small)
 + 4) sending out currents of respirable air
 + Type: Thought
 + Importance: great
 + Difficulty: moderate
 + Skills: [[evocation]] (moderate), [[enchantment]] (moderate), [[aeroturgy]] (small), and [[concentration]] (tiny)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017.
 +[[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Pneuma

   Common Name: Breath of Air
   Knowledge Requirement: None
   Summary: respiratory replenishment

This spell sends out a miniscule quantity of elemental air to bind to the respiration apparatus of any nearby allies who can use it, including the caster. This both replenishes their respiration capacity and gives them a measure of improved breath control for a little while.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) feeling out currents of respirable air
       Type: Gesture
       Importance: great, optional
       Difficulty: easy
       Skills: enchantment (moderate), aeroturgy (small), prestidigitation (small), and equilibrium (small)
   4) sending out currents of respirable air
       Type: Thought
       Importance: great
       Difficulty: moderate
       Skills: evocation (moderate), enchantment (moderate), aeroturgy (small), and concentration (tiny)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Oct 09 23:19:42 2017.

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