Camille

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(Notable Attractions)
 
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- X ↑X ↑X X | \ | | X X+ G ↑X ↑X M | \ | | X C
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- E--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--E+ E--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--E Archer Street
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- X X X X↓~-~↑X X X X+ A P X X↓~-~↑R X X B
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~ = Connects up and down exits ~ = Connects up and down exits
E = Entrance E = Entrance
-[[User:Wychwethyl|Wychwethyl]] 22:17, 26 December 2010 (EST)+ A = the Camille Adventurer's Guild
- + B = a blacksmith shop
 + C = the Camille Town Hall
 + P = Town Postal Service
 + G = the Grinning Cat Eatery of Camille
 + M = Curan's Useful Magics
 + I = the Emporium
 + R = Redsword Inn Lobby
 + T = Redsword Inn Tavern
 + Y = an armoury
=Location= =Location=
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{{spoilers}} {{spoilers}}
=Guilds and Associations= =Guilds and Associations=
- 
-*[[Almerian Inquisition]] 
- 
=Notable Personalities= =Notable Personalities=
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*[[Curan's Useful Magics]] *[[Curan's Useful Magics]]
- +**(Lesser potion of healing, Scroll of limb regeneration, Scroll of recall, Potion of flight, Major potion of healing, Major potion of invigoration, Greater potion of healing, Scroll of weapon enchantment for water)
=Notes= =Notes=
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*Guards in Camille, while not giving any indication of having done so, call for reinforcements should they be attacked. *Guards in Camille, while not giving any indication of having done so, call for reinforcements should they be attacked.
 +
 +*There is a large gold mirror in Camille's town hall that will teleport you to [[Losthaven]], the [[Temple of Discordia]], or [[Corna]].
{{endspoilers}} {{endspoilers}}
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-[[Category:Areas]][[Category:Almeria]]+[[Category:Areas]][[Category:Celydon]][[Category:Prime]]

Current revision

The heart of the Almerian continent, Celydon, contains only a handful of inhabited settlements; the great city of Camille is one them. Adventurers visiting Camille for the first time are often awestruck at the colossal Cathedral of Cianna, whose red roof can be seen even before entering the city. Located on a well-traveled path, Camille offers the thirsty adventurer a tavern, the tired adventurer an inn, and, for those adventurers that are feeling a little reckless lucky, there's always Curan's back room.


Temple
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X        X  |  |  |  X                 ↑X
|  X     |  |  |  |  |                  |
|  |  X  X--X--X--X--X               X--X--X
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E--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--X--E  Archer Street
   |  |  |                    |  |           |     |
   A  P  X              X↓~-~↑R  X           X     B
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         X--I           X   ~↑T  X
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               X     X        X

Map Key

↑ = Up Exit
↓ = Down Exit
~ = Connects up and down exits
E = Entrance
A = the Camille Adventurer's Guild
B = a blacksmith shop
C = the Camille Town Hall
P = Town Postal Service
G = the Grinning Cat Eatery of Camille
M = Curan's Useful Magics
I = the Emporium
R = Redsword Inn Lobby
T = Redsword Inn Tavern
Y = an armoury

Contents

Location

Camille is located at (-32, 11, 0) in Celydon (Global: (-32, 11, 0)).


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Guilds and Associations

Notable Personalities


Notable Attractions

  • Curan's Useful Magics
    • (Lesser potion of healing, Scroll of limb regeneration, Scroll of recall, Potion of flight, Major potion of healing, Major potion of invigoration, Greater potion of healing, Scroll of weapon enchantment for water)

Notes

  • City alignment: Some combination of Good & Order
  • Guards assist: Yes
  • Curan sells scrolls of limb regeneration.
  • Curan has a back room, which you have to answer a riddle to enter (the deck of changes can be found here).
  • Guards in Camille, while not giving any indication of having done so, call for reinforcements should they be attacked.
End of spoiler information.


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