Category:Guilds

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-These are the known guilds of Lost Souls.+A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds
 +operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be
 +a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as
 +well.
-A guild in Lost Souls is an orgination that you can join that will give you access to abilities/powers. Similar to a Class in other games. You can only join a single guild at a time, though you may leave and join a different guild, or even rejoin the one you just left. This is all variable though, since some guilds won't let you leave them once you join, and some guilds won't let you join if you've ever been in another guild.+*The [[Adventurer's Guild]] is the default guild if you have not joined another.
 + 
 +*The [[Aedarene]] are a group of priests who worship and do the bidding of Aeda, the Earthmother.
 + 
 +*The [[Aisenshi]], skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of [[Hanoma]].
 + 
 +*The [[Aliavelyrae]], a group of fighters of elven heritage, are dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in [[Valathyr]].
 + 
 +*The [[Aligned]] are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to [[Hanoma]].
 + 
 +* [[Aristeia]] are warriors of Aristes, devoted to the ideal of heroic deeds. Those seeking to so devote themselves may speak to Homer in the Temple of Aristes.
 + 
 +*The [[Battleragers]], the chosen thondak warriors of Clangedin, hail from deep [[Kolond]].
 + 
 +*The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader [[Fezzik]], who should be seen to apply for membership.
 + 
 +*The [[Coven]] are a group of witches that accept only women. They bond with avian familiars and can be found in [[Gardagh]].
 + 
 +*The [[Deep Whisperers]] are devotees of the psychic scientist [[Byundi]], who seeks to gather additional data regarding the phenomena of telepathic heterodyny by experimenting upon her followers.
 + 
 +*The [[Devonshire]] [[Devonshire Clerics|Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion.
 + 
 +*The [[Equites Serpentina]] are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in [[Corna]].
 + 
 +*The [[Erisian Liberation Front]], a group of [[Temple of Discordia|Discordian]] guerrilla theologians. The closest thing they have to a leader, [[Sinister Dexter]], is locked in the [[Shadow Tower]].
 + 
 +*The [[Hantaka]] are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable.
 + 
 +*The [[Justicars of Axa]] have begun spreading their word across the realms. Based in the [[Ivory Tower]], they can be identified by their golden shields, gifts from the Lawbringer.
 + 
 +*The [[Kazarak]] are mortals that have given their bodies to Kazar demons. Through brute force, the Kazar have created a pillar in [[Ebiria]] that allows them access to the Prime so that they can claim a body.
 + 
 +*The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]].
 + 
 +*The [[Lightbringers]] are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in [[Liathyr]].
 + 
 +*The [[Nglethk N'keh Fl'hlgath]] - the collective of infinite growth - is made up entirely of [[Shoggoth|shoggothim]] who are devotees of the philosophies of Lyglgth.
 + 
 +*The [[Ordo Ignis Aeternis]] are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in [[Devonshire]].
 + 
 +*The [[Ordo Verbus Glacialis]], also known as the White Order, are the remnants of an arctic cabal of magi long past.
 + 
 +*The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, [[Tenochlan]].
 + 
 +*The [[Paratheo-Anametamystikhood of Eris Esoteric]] (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the [[Temple of Discordia]], naturally enough.
 + 
 +*The [[Reapers]] serve their dark master Kragath well in their task of spreading senseless slaughter.
 + 
 +*The [[Ringwielders]] serve lord Ahrikol, the Lord of the Rings. He is master of the citadel of [[Yevath]].
 + 
 +*The [[Shapeshifters]] are a group of kentaurs who have discovered the secrets of altering their forms. These shapeshifting kentaurs inhabit the town of [[Othrys]].
 + 
 +*The [[Shemsu Sutekh]] serve Sutekh, the dark god of power and jealousy, who is said to gift his faithful with the capability to bond magickally with animals sacred to their patron.
 + 
 +*The [[Travelers]] are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship.
 + 
 +*The [[Tzakazhar]] are the friends of Isskarazh and her children and allows bonding with draconic creatures.
 + 
 +*The [[Verynvelyrae]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. Their guildhall can be found somewhere on the plains of [[Cimbra]].
 + 
 +*The [[Warbreakers]] are a secretive force which seems to have agents everywhere, known to all by their suspiciously-similar magickal swords.
 + 
 +*The [[Zetesai]] are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown.
 + 
 +Rumours tell of other groups perhaps to be seen more often in the future: [[the Bogatyr]], [[Ravenspeakers]], [[Nomos Mentis Peransoma]], and still more.
 + 
 +==Defunct guilds==
 +*The [[Ordo Maleficus]] are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches.
 + 
 +*The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training [[Outsiders]], warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
 + 
 +*The [[Red Magi]], pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
 + 
 +*The [[Sentinels]] use heavy power armour created by Leonid of [[Devonshire]].
 + 
 +*The [[White Magi]], their tower somewhere deep in the Northlands, use magick of ice and cold. They've been rumored to shape shift into large, vicious Yeti.
 + 
 +[[Category: Affiliations]][[category: Game Content]]

Revision as of 11:07, 12 October 2018

A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.

  • The Aedarene are a group of priests who worship and do the bidding of Aeda, the Earthmother.
  • The Aisenshi, skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of Hanoma.
  • The Aliavelyrae, a group of fighters of elven heritage, are dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in Valathyr.
  • The Aligned are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.
  • Aristeia are warriors of Aristes, devoted to the ideal of heroic deeds. Those seeking to so devote themselves may speak to Homer in the Temple of Aristes.
  • The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
  • The Coven are a group of witches that accept only women. They bond with avian familiars and can be found in Gardagh.
  • The Deep Whisperers are devotees of the psychic scientist Byundi, who seeks to gather additional data regarding the phenomena of telepathic heterodyny by experimenting upon her followers.
  • The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
  • The Equites Serpentina are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in Corna.
  • The Hantaka are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable.
  • The Justicars of Axa have begun spreading their word across the realms. Based in the Ivory Tower, they can be identified by their golden shields, gifts from the Lawbringer.
  • The Kazarak are mortals that have given their bodies to Kazar demons. Through brute force, the Kazar have created a pillar in Ebiria that allows them access to the Prime so that they can claim a body.
  • The Lightbringers are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in Liathyr.
  • The Ordo Ignis Aeternis are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in Devonshire.
  • The Ordo Verbus Glacialis, also known as the White Order, are the remnants of an arctic cabal of magi long past.
  • The Reapers serve their dark master Kragath well in their task of spreading senseless slaughter.
  • The Ringwielders serve lord Ahrikol, the Lord of the Rings. He is master of the citadel of Yevath.
  • The Shapeshifters are a group of kentaurs who have discovered the secrets of altering their forms. These shapeshifting kentaurs inhabit the town of Othrys.
  • The Shemsu Sutekh serve Sutekh, the dark god of power and jealousy, who is said to gift his faithful with the capability to bond magickally with animals sacred to their patron.
  • The Travelers are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship.
  • The Tzakazhar are the friends of Isskarazh and her children and allows bonding with draconic creatures.
  • The Verynvelyrae traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. Their guildhall can be found somewhere on the plains of Cimbra.
  • The Warbreakers are a secretive force which seems to have agents everywhere, known to all by their suspiciously-similar magickal swords.
  • The Zetesai are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown.

Rumours tell of other groups perhaps to be seen more often in the future: the Bogatyr, Ravenspeakers, Nomos Mentis Peransoma, and still more.

Defunct guilds

  • The Ordo Maleficus are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches.
  • The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
  • The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
  • The White Magi, their tower somewhere deep in the Northlands, use magick of ice and cold. They've been rumored to shape shift into large, vicious Yeti.

Articles in category "Guilds"

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