Channel currents (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Channel Currents'''+> '''Ordo Zephyrius Mutatoris Spell: Rheumatizon'''
- Relevant Attributes: one part intelligence and one part willpower+ Common Name: Channel Currents
- Relevant Skills: one part [[aeromancy]], one part [[channeling]] and one part [[symbology]]+ Knowledge Requirement: None
- Rating Requirement: fifty+ Summary: weather energy infusion
- Effective Maximum Rating: eight hundred+
- Difficulty: extraordinarily difficult+
- Forms of Evocation:+
- channel currents+
- channel currents through <target>+
- Base Energy Costs: one hundred fifty-five points of spiritual energy+
- This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic,+This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process.
- and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell.+
- The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of+
- spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced+
- spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) feeling out currents of energy
 + Type: Gesture
 + Importance: minor
 + Difficulty: very hard
 + Skills: [[gogo]] (moderate), [[aeroturgy]] (small), [[elektraturgy]] (small), [[hocus-pocus]] (small), [[thaumaturgy]] (small), and [[tomfoolery]] (tiny)
 + 4) awaiting the confluence of the currents
 + Type: Passive Event
 + Importance: great, optional
 + Difficulty: easy
 + Skills: [[tediousness]] (overwhelming) and [[gogo]] (tiny)
 + 5) tapping the channels of ambient energy
 + Type: Gesture
 + Importance: minor
 + Difficulty: hard
 + Skills: [[elektraturgy]] (moderate), [[thaumaturgy]] (moderate), [[tomfoolery]] (moderate), [[jiggery-pokery]] (small), and [[hocus-pocus]] (tiny)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:29, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Rheumatizon

   Common Name: Channel Currents
   Knowledge Requirement: None
   Summary: weather energy infusion

This spell taps into the atmospheric air and attempts to withdraw the latent meteoretic energies floating there -- electrical, chaotic, and elemental air -- and convert them into a form usable by the Frater Zephyrius Mutatoris. A target object can be specified with the spell. The target object should be composed of these energies in some way, and if it is it will greatly aid in the efficiency of the conversion of spiritual to non-spiritual energy. This is a great boon, as this process is intrinisically rather inefficient, especially for the inexperienced spellcaster. If a target is selected, the object will be damaged and possibly be destroyed by the spellcasting process.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) feeling out currents of energy
       Type: Gesture
       Importance: minor
       Difficulty: very hard
       Skills: gogo (moderate), aeroturgy (small), elektraturgy (small), hocus-pocus (small), thaumaturgy (small), and tomfoolery (tiny)
   4) awaiting the confluence of the currents
       Type: Passive Event
       Importance: great, optional
       Difficulty: easy
       Skills: tediousness (overwhelming) and gogo (tiny)
   5) tapping the channels of ambient energy
       Type: Gesture
       Importance: minor
       Difficulty: hard
       Skills: elektraturgy (moderate), thaumaturgy (moderate), tomfoolery (moderate), jiggery-pokery (small), and hocus-pocus (tiny)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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