Chronodiptera (Empathic Bond)

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== Known Abilities == == Known Abilities ==
 + This is a huge fly with violet-mottled black chitin and glowing purple
 + compound eyes. You recognize her as a chronodiptera, a fly-like creature with
 + a weird inborn relationship with time, being able to use it as a weapon and
 + summon others of its kind -- or possibly itself -- through time, but being so
 + naturally short-lived as to be highly vulnerable to chronal effects itself.
 + She looks about one and three twentieths dimins long, two fifths of a
 + dimin wide, and two fifths of a dimin tall.
-===Attribute Modifications===+They destroy any remains near them if left in the room for more than a second or two with some. This is presumably their method of feeding, or perhaps a way for them to regain SPs, or both. They have at least one point of [[night vision]]. They have an aging discharge attack.
-Zetesai who have formed an [[Empathic Bonds|empathic bond]] with a chronodiptera receive small bonuses to their [[Dexterity]], [[Willpower]], [[Charisma]] and [[Perception]].+==Attribute Modifications==
-===Specialty Bonuses===+[[Zetesai]] who have formed an [[empathic bond]] with a chronodiptera receive small bonuses to their [[Agility]], [[Willpower]], [[Ego]] and [[Perception]].
-Bonuses are provided as follows:+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Aging Reversal]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[History]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Escape]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Recuperation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Channeling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Chronophrasty]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spelunking]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Telesmatic Weapon]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Flight]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Climbing]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Politics]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Centering]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Sky Fieldcraft]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-You are now a first-degree specialist in aging reversal, escape and 
-history. 
-Later on, you can obtain a bonus specialization in recuperation.+==Charms==
 +* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
 +* [[:Category: Social Charms (Empathic Bonds)|Social Charms]]
 +<br>
 +Middle-late fairly healthy
 +*[[Transport (Empathic Bonds)|Transport]]
 +*[[Recall Conjured Followers (Empathic Bonds)|Recall]]
 +*[[Timefly Double (Empathic Bonds)|The ability to double your familiar]]
-Specialization access added is as follows:+Deep
- +* [[Sharpen (Empathic Bonds)|the ability to enchant an ordinary edged weapon with the ability to cut through virtually anything]]
- [[Flight]]: 5+
- [[Aging Reversal]]: 4+
- +
-Note from Ralnos: This is possibly very incomplete and is from a very frail bond strength. The bonuses that come with time may be more than I have listed.+
- +
-===Charms===+
- +
- First, the ability to send your familiar to safety. This ability can be <br> used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.+
- +
- Second, the ability to tame creatures over which your familiar is <br> sovereign. To do this, concentrate on taming the creature.+
- +
- Third, the ability to call your familiar to your side. To do this, <br> concentrate on calling your familiar.+
- +
- Fourth, the ability to command a friendly creature over which your familiar is sovereign to undertake a<br> specific action. You can command multiple creatures at once in this manner. <br> To do this, concentrate on commanding your follower or followers to undertake the desired action.+
- +
- Fifth, the ability to urge your familiar to specific action. This ability can be used even if you do not know<br> where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+
- +
-Note from Ralnos: This is incomplete as far as I know, as it's from a very frail bond.+
===Additional Bonuses=== ===Additional Bonuses===
-Twilight has said chronodiptera consorts can achieve a 300 modifier to [[Speed]] with a completed bond, while this won't equal 330+ speed, it will raise it massively, possibly to 90+.+Twilight has said chronodiptera consorts can achieve a 300 modifier to [[Speed]] with a completed bond. While this won't equal 330+ speed, it will raise it massively, most definitely beyond ninety at a completed bond.
-While bonded to one, the Zetesis in question obtains a bonus to [[Luck]], dependant on bond strength.+While bonded to one, the Zetesai in question obtains a bonus to [[Luck]], dependant on bond strength.
===Additional Powers=== ===Additional Powers===
 +====Somewhat Frail====
 +* Ball of Gray Light
 +An aging attack that gains attack rating from telesmatic weapon and several other skills, as well as some stats.
 +
 +====Nearly Complete====
 +* Beam of Gray Light
 +Similar to ball of gray light, appears to use the same ratings, but has a smaller activity cost.
- You stand still for a moment, and a ball of gray light hurtles into a <br> black-mottled brown female skaven's chest and right leg, barely catching her <br> and enfeebling them, and she is affected extraordinarily severely by the attack.+Also appears to have a displacement effect that teleports the target somewhere else in the room. Very rarely, it may teleport a specific limb.
-Note from Ralnos: This is just like a weapon attack, except it costs SPs and typically is more damaging, as far as I know. "show attacks" without the quotations will list a "Ball of Gray Light" attack, which you can, presumably, toggle on and off. It acts similarly to the discharge that chronodiptera emit.+ You point with your right hand, and a beam of time leaps toward the dark red female rhax and ages her head.
 + The dark red female rhax's head glows with shimmering light and disappears.
 + The dark red female rhax's head is amputated.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]
 +[[Category: Flying Familiars]]

Revision as of 05:02, 2 February 2020

Contents

Known Abilities

   This is a huge fly with violet-mottled black chitin and glowing purple
   compound eyes.  You recognize her as a chronodiptera, a fly-like creature with
   a weird inborn relationship with time, being able to use it as a weapon and
   summon others of its kind -- or possibly itself -- through time, but being so
   naturally short-lived as to be highly vulnerable to chronal effects itself.  
   She looks about one and three twentieths dimins long, two fifths of a
    dimin wide, and two fifths of a dimin tall.

They destroy any remains near them if left in the room for more than a second or two with some. This is presumably their method of feeding, or perhaps a way for them to regain SPs, or both. They have at least one point of night vision. They have an aging discharge attack.

Attribute Modifications

Zetesai who have formed an empathic bond with a chronodiptera receive small bonuses to their Agility, Willpower, Ego and Perception.

Skill Effects

Skill Access Bonus
Aging Reversal 16 75 + 10% base
History 16 75 + 10% base
Escape 14 70
Recuperation 12 60
Fast Talk 9 45
Channeling 8 40
Chronophrasty 8 40
Spelunking 8 40
Telesmatic Weapon 8 40
Somatesthesia 7 35
Flight 5 25
Climbing 4 20
Politics 4 20
Stamina 4 20
Centering 2 none
Sky Fieldcraft 2 none


Charms


Middle-late fairly healthy

Deep

Additional Bonuses

Twilight has said chronodiptera consorts can achieve a 300 modifier to Speed with a completed bond. While this won't equal 330+ speed, it will raise it massively, most definitely beyond ninety at a completed bond.

While bonded to one, the Zetesai in question obtains a bonus to Luck, dependant on bond strength.

Additional Powers

Somewhat Frail

  • Ball of Gray Light

An aging attack that gains attack rating from telesmatic weapon and several other skills, as well as some stats.

Nearly Complete

  • Beam of Gray Light

Similar to ball of gray light, appears to use the same ratings, but has a smaller activity cost.

Also appears to have a displacement effect that teleports the target somewhere else in the room. Very rarely, it may teleport a specific limb.

You point with your right hand, and a beam of time leaps toward the dark red female rhax and ages her head.
The dark red female rhax's head glows with shimmering light and disappears.
The dark red female rhax's head is amputated.
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