Deep Whisperers

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|              Rumors have begun to circulate among the svirfneblin of        |
|              Wickwellin that one of their number is performing dangerous    |
|              experiments related to empathic bonding.                       |

Possible Bonds: Psicat, Jing Shen, Fox, Octopus, Sunfish, and Sunray.

You can also "Concentrate on transmitting information about my experiences to Byundi", though the effects of this are largely unknown.

Requirements

You must have telepathy. Joining is somewhat difficult - info Byundi for more information.

[OOC Marcosy] in the interest of people not running around like headless chickens, hear ye this: Deep Whisperer Psibond Compatibility is not 
based on quests, or race, or level or anything like that.  It's entirely based off factors under your control and there is no randomness to 
it whatsoever.
[OOC Marcosy] when you attempt to join the Deep Whisperers, the game calculates three factors - Psychic_Flexibility (how open-minded you 
are), Psychic_Rigidity (how fully-formed your psychic fixations are), and Interpersonal_Compatibility (how big of an asshole you are)
[OOC Marcosy] the combination of these three factors determines your Psibond_Compatibility, which is either 1 or 0 - if it's 1 you can 
join, if it's 0 you can't and your head might explode

It seems lots of empathy as well as other skills might be needed for the requirements. Possibly psychology and/or philosophy. I was able to join after getting an enlightenment boosting both my philosophy and empathy. When i joined, my alignment was caring/undisciplined, but i'm unsure if this is also part of the requirements. Kaess says: Alignment is confirmed. With enlightenment buffing empathy and philosophy, as well as telepathic capacity, I was unable to join. Once I did this and was also saintly chaotic, I got in.


Specialties upon joining

You are now a first-degree specialist in animal lore, empathy, introspection, philosophy, and psychology.


Advancing

  • Advancing within DW is...odd to say the least. Unlike other guild progressions which are managed by code which determines real-time your advancement, DW requires you to constantly be transmitting data (via the transmit command) to Byundi to ensure that you don't "miss out" on any data blocks (aka guild XP).
  • The reason for this is how the data is handled once sent. As it's XP based, if you gain say 30k XP and transmit you'll get ONE block. But if that 30k was received in 3 10k blocks and you transmit between each one you get THREE blocks.
  • What this means for the Player is in order to progress effectively through DW you will need a MUD Client that has trigger capabilities, so that every time you gain X amount/% of XP it does a Transmit. Whether this is from compressing you nihilspeara, exploring, arbitrage, trav challenge, killing a mob, healing, whatever. Trigger trigger trigger.
  • If you don't do this and forget to transmit or transmit infrequently then you will NOT progress in the Guild, or at least progress extremely slowly. This is a known "issue" so don't bring it up, maybe it'll get "fixed", maybe it won't. For now it's manageable with a MUD Client. If you don't have a good MUD Client or aren't well versed in client-side scripting I recommend not joining DW.
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