Direction of the winds (Ordo Zephyrius Mutatoris spell)
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- | '''Ordo Zephyrius Mutatoris Spell: Direction of the Winds''' | + | '''Ordo Zephyrius Mutatoris Spell: Tropos''' |
- | Relevant Attributes: two parts perception and one part intelligence | + | Common Name: Direction of the Winds |
- | Relevant Skills: two parts [[aeromancy]], two parts [[divination]] and one part [[prestidigitation]] | + | Knowledge Requirement: None |
- | Rating Requirement: ten | + | Summary: orientation |
- | Effective Maximum Rating: one hundred fifty | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | direction of the winds | + | |
- | Base Energy Costs: ten points of spiritual energy | + | |
- | This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. | + | This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are. |
- | The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are. | + | |
- | Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 2) orient oneself by patterns in the wind | ||
+ | Type: Gesture | ||
+ | Importance: major | ||
+ | Difficulty: easy | ||
+ | Skills: [[aeroturgy]] (moderate), [[orienteering]] (small), [[hocus-pocus]] (small), and [[tomfoolery]] (small) | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:27, 18 January 2018
Ordo Zephyrius Mutatoris Spell: Tropos
Common Name: Direction of the Winds Knowledge Requirement: None Summary: orientation
This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 2) orient oneself by patterns in the wind Type: Gesture Importance: major Difficulty: easy Skills: aeroturgy (moderate), orienteering (small), hocus-pocus (small), and tomfoolery (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.