Direction of the winds (Ordo Zephyrius Mutatoris spell)

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- '''Ordo Zephyrius Mutatoris Spell: Direction of the Winds'''+ '''Ordo Zephyrius Mutatoris Spell: Tropos'''
- Relevant Attributes: two parts perception and one part intelligence+ Common Name: Direction of the Winds
- Relevant Skills: two parts [[aeromancy]], two parts [[divination]] and one part [[prestidigitation]]+ Knowledge Requirement: None
- Rating Requirement: ten+ Summary: orientation
- Effective Maximum Rating: one hundred fifty+
- Difficulty: ordinary+
- Form of Evocation:+
- direction of the winds+
- Base Energy Costs: ten points of spiritual energy+
- This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. +This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are.
-The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are.+
- Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 2) orient oneself by patterns in the wind
 + Type: Gesture
 + Importance: major
 + Difficulty: easy
 + Skills: [[aeroturgy]] (moderate), [[orienteering]] (small), [[hocus-pocus]] (small), and [[tomfoolery]] (small)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:27, 18 January 2018

Ordo Zephyrius Mutatoris Spell: Tropos

   Common Name: Direction of the Winds
   Knowledge Requirement: None
   Summary: orientation

This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   2) orient oneself by patterns in the wind
       Type: Gesture
       Importance: major
       Difficulty: easy
       Skills: aeroturgy (moderate), orienteering (small), hocus-pocus (small), and tomfoolery (small)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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