Direction of the winds (Ordo Zephyrius Mutatoris spell)
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Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
2) orient oneself by patterns in the wind | 2) orient oneself by patterns in the wind | ||
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[aeroturgy]] (moderate), [[orienteering]] (small), [[hocus-pocus]] (small), and [[tomfoolery]] (small) | + | Skills: [[aeroturgy]] (moderate), [[orienteering]] (small), [[prestidigitation]] (small), and [[evocation]] (small) |
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
Ordo Zephyrius Mutatoris Spell: Tropos
Common Name: Direction of the Winds Knowledge Requirement: None Summary: orientation
This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them. The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 2) orient oneself by patterns in the wind Type: Gesture Importance: major Difficulty: easy Skills: aeroturgy (moderate), orienteering (small), prestidigitation (small), and evocation (small)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.