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Muls:

Muls are the sterile offspring of the mating of a human and a dwarf. Fortuitously, they benefit from both some of the size and speed of their human parent and much of the strength and endurance of the dwarven one, though their capacity for abstract reasoning and similar feats of intellect is often seen as lacking. In their favor, though, the mul stamina seems to be magnified far beyond that of either progenitor race; it is in this area that muls truly come into their own. They also possess great vitality, and recover from wounds and fatigue more quickly than most races. Interestingly, the combination of dwarf and human blood results in a peculiar lack of pilosity; no mul has a single scrap of hair on torso, head, or anywhere else.

The mul "race", if a people incapable of producing offspring may be so called, is not numerous, and there is no mul culture to speak of. They seem more readily accepted by humans than by dwarves, perhaps due to their similarity in stature to their taller parent, and so most have been wholly or partially assimilated into human culture. Naturally these speak Anglic, though the majority put effort toward learning the Dethek of their shorter forebears.

The particular combination of traits enjoyed by muls seems to make them excellent warriors and even better gladiators; many muls are the result of breeding programs instituted by slaving rings for the purpose of producing these prized fighters. This unfortunate background results in many muls entirely lacking education and any but the roughest social skills. This does little for their popular image, but muls persevere. In fact, that ability to keep going despite all obstacles seems to be the talent that earns them what acceptance they do enjoy.

Muls inherit some of the dwarves' nightvision and little of their longevity, though those that do not perish in gladiatorial pits can live considerably more than a hundred years. They display some of the resistance to disease and poison that dwarves enjoy; unfortunately, though, their minds seem somewhat vulnerable to mental assault, perhaps due to some quirk of cerebral development associated with their dual heritage.

 /------------------------------- The Mul Race -------------------------------\
 | Attributes                Strength                 40 to 100               |
 |                           Intelligence             20 to  80               |
 |                           Constitution             50 to 100               |
 |                           Dexterity                30 to  90               |
 |                           Willpower                40 to 100               |
 |                           Charisma                 20 to  85               |
 |                           Perception               30 to  95               |
 |                           Size                     45 to  63               |
 | Typical Sexes                                      Male                    |
 |                                                    Female                  |
 | Innate Skills             Load Bearing             10                      |
 |                           Poison Resistance        5                       |
 |                           Recuperation             10                      |
 |                           Robustness               5                       |
 |                           Stamina                  10                      |
 | Specialty Access          Load Bearing,            available: degree III,  |
 |                           Recuperation and         bonus: degree I         |
 |                           Stamina                                          |
 |                           Poison Resistance and    available: degree II    |
 |                           Robustness                                       |
 | Resistances               Temporal                 small resistance        |
 | Traits                    Night Vision             1                       |
 |                           Sentience                Anthropic               |
 | Cultures and Homelands    Freeholder               Freehold                |
 |                           Jhanite                  Jhan                    |
 |                           Losthavener              Losthaven               |
 |                           Lowlander                Halfmoon Bay            |
 |                                                    Sanctuary               |
 |                           Morian                   Moria                   |
 | Physical Characteristics  Anatomy                  Anthropoid              |
 |                           Natural Weaponry         Ordinary                |
 \----------------------------------------------------------------------------/
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