Dysamak

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Current revision (14:20, 11 August 2016) (edit)
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|_/ [ Activation Spirit Cost : ] none |_/ [ Activation Spirit Cost : ] none
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
- / \ [ Control Skills : ] four parts apocromancy, four parts necromancy, four parts power tuning, three parts power+ / \ [ Control Skills : ] five parts [[thanaturgy]],
- focusing, two parts power generation and one part power direction+ four parts [[power tuning]],
- [ Specialty Access : ] apocromancy, dodge, elude, necromancy and stealth degree I access+ three parts [[enchantment]], three parts [[power focusing]],
- [ Requirements to Know : ] have a total of rune lore skill, 40% of necromancy skill and 20% of legend lore skill of+ two parts [[entropy affinity]], two parts [[power generation]],
- 100 or higher+ and one part [[power direction]]
- [ Requirements to Use : ] have a total of necromancy skill and 50% of necromantic affinity skill of 100 or higher+ [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]],
- [ Possessed : ] no+ [[thanaturgy]] and [[stealth]] degree I access
 + [ Requirements to Know : ] have at least 100 points among
 + 100% of [[rune lore]] skill,
 + 40% of [[thanaturgy]] skill,
 + and 20% of [[legend lore]] skill
 + [ Requirements to Use : ] have at least 100 points among
 + 100% of [[thanaturgy]] skill,
 + and 50% of [[entropy affinity]] skill
- Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire+Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.
- nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.+
[[Category: Ringwielder Guild]] [[Category: Ringwielder Guild]]
[[Category: Ringwielder Runes]] [[Category: Ringwielder Runes]]

Current revision

         [ = Dysamak = ]
  \ /      [ Type                    : ] enhancement
  _|       [ Description             : ] evasion
 / |       [ Significance            : ] moderate
 |_/       [ Activation Spirit Cost  : ] none
 |         [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
/ \        [ Control Skills          : ] five parts thanaturgy,
                                         four parts power tuning,
                                         three parts enchantment, three parts power focusing,
                                         two parts entropy affinity, two parts power generation,
                                     and one part power direction
           [ Specialty Access        : ] dodge, elude pursuit, enchantment, escape,
                                         thanaturgy and stealth degree I access
           [ Requirements to Know    : ] have at least 100 points among
                                         100% of rune lore skill,
                                         40% of thanaturgy skill,
                                     and 20% of legend lore skill
           [ Requirements to Use     : ] have at least 100 points among
                                         100% of thanaturgy skill,
                                     and 50% of entropy affinity skill

Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.

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