Electrification (Ordo Zephyrius Mutatoris spell)

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Line 12: Line 12:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)+ Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + Energy Costs: zero of a point of metabolic energy
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]+ Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + Energy Costs: zero of a point of magickal energy
3) 3)
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
- Skills: [[hocus-pocus]]+ Skills: [[prestidigitation]]
 + Energy Costs: zero of a point of metabolic energy
4) 4)
Type: Praxis Type: Praxis
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: [[aeroturgy]], [[tomfoolery]], and [[weather-witchery]]+ Skills: [[aeroturgy]], [[evocation]], and [[klimaphrasty]]
 + Energy Costs: seven points of elemental air energy
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Electrica

   Common Name: Electrification
   Knowledge Requirement: None
   Summary: electrical contact damage

This spell conjures a nimbus of electrical currents to surround the target. The currents are a sort of protection: anyone coming in contact with the target will receive a nasty electrical shock. The shocks deplete the nimbus, and the nimbus will more gradually deplete on its own. The spell may be cast again to refresh the nimbus before it expires. Though this spell does not provide any real protection against electrical attacks, such attacks do often replenish the charge of the nimbus.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: zero of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: zero of a point of magickal energy
   3) 
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
       Energy Costs: zero of a point of metabolic energy
   4) 
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, evocation, and klimaphrasty
       Energy Costs: seven points of elemental air energy

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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