Essence of the wind (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Essence of the Wind'''+> '''Ordo Zephyrius Mutatoris Spell: Eidos Anemou'''
- Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity+ Common Name: Essence of the Wind
- Relevant Skills: eight parts evocation, four parts enchantment, four parts prestidigitation, three parts symbology and one part aeromancy+ Knowledge Requirement: have at least 400 points among 100% of [[Aeroturgy|aeroturgy]] skill, 100% of [[Cosmology|cosmology]]
- Rating Requirement: four hundred+ skill, 50% of [[Enchantment|enchantment]] skill, 50% of [[Sky Fieldcraft|sky fieldcraft]] skill, and 50% of [[Symbology|symbology]] skill
- Effective Maximum Rating: eight hundred+ Summary: invulnerability
- Difficulty: very difficult+
- Form of Evocation:+
- essence of the wind <target>+
- Base Energy Costs: one hundred fifty points of elemental air energy+
- This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. +This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.
-One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.+
- Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) calling to mind the eidetic form of elemental air
 + Type: Thought
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[aeroturgy]] (dominant), [[concentration]] (moderate), [[cosmology]] (tiny), and [[sky fieldcraft]] (miniscule)
 + 4) feeling out particularly pure currents of elemental air
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: [[aeroturgy]] (moderate), [[conjuration]] (moderate), [[evocation]] (moderate), and [[prestidigitation]]
 + (miniscule)
 + 5) beginning to channel the elemental air
 + Type: Passive Event
 + Importance: greater
 + Difficulty: very hard
 + Skills: [[aeroturgy]] (moderate), [[conjuration]] (moderate), [[evocation]] (moderate), and [[equilibrium]] (small)
 + 6) gathering eidetic elemental air into a pool inside one's target
 + Type: Passive Event
 + Importance: greater
 + Difficulty: hard
 + Skills: [[aeroturgy]] (moderate), [[enchantment]] (moderate), [[evocation]] (moderate), and [[centering]] (small)
 + 7) preparing a channel to deliver the eidetic air
 + Type: Gesture
 + Importance: major, optional
 + Difficulty: moderate
 + Skills: [[prestidigitation]] (moderate), [[aeroturgy]] (small), [[symbology]] (small), [[enchantment]] (small), and
 + [[evocation]] (small)
 + 8) infusing one's target with eidetic air
 + Type: Gesture
 + Importance: great
 + Difficulty: very hard
 + Skills: [[enchantment]] (moderate), [[evocation]] (moderate), [[aeroturgy]] (small), and [[prestidigitation]] (miniscule)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
 +[[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Eidos Anemou

   Common Name: Essence of the Wind
   Knowledge Requirement: have at least 400 points among 100% of aeroturgy skill, 100% of cosmology
       skill, 50% of enchantment skill, 50% of sky fieldcraft skill, and 50% of symbology skill
   Summary: invulnerability

This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) calling to mind the eidetic form of elemental air
       Type: Thought
       Importance: major, optional
       Difficulty: moderate
       Skills: aeroturgy (dominant), concentration (moderate), cosmology (tiny), and sky fieldcraft (miniscule)
   4) feeling out particularly pure currents of elemental air
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: aeroturgy (moderate), conjuration (moderate), evocation (moderate), and prestidigitation
          (miniscule)
   5) beginning to channel the elemental air
       Type: Passive Event
       Importance: greater
       Difficulty: very hard
       Skills: aeroturgy (moderate), conjuration (moderate), evocation (moderate), and equilibrium (small)
   6) gathering eidetic elemental air into a pool inside one's target
       Type: Passive Event
       Importance: greater
       Difficulty: hard
       Skills: aeroturgy (moderate), enchantment (moderate), evocation (moderate), and centering (small)
   7) preparing a channel to deliver the eidetic air
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: prestidigitation (moderate), aeroturgy (small), symbology (small), enchantment (small), and
           evocation (small)
   8) infusing one's target with eidetic air
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: enchantment (moderate), evocation (moderate), aeroturgy (small), and prestidigitation (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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