Essence of the wind (Ordo Zephyrius Mutatoris spell)

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Common Name: Essence of the Wind Common Name: Essence of the Wind
- Knowledge Requirement: have at least 400 points among 100% of [[aeroturgy]] skill, 100% of [[cosmology]] skill, 50% of [[enchantment skill]], 50% of [[sky fieldcraft]] skill, and 50% of [[symbology]] skill+ Knowledge Requirement: have at least 400 points among 100% of [[Aeroturgy|aeroturgy]] skill, 100% of [[Cosmology|cosmology]]
 + skill, 50% of [[Enchantment|enchantment]] skill, 50% of [[Sky Fieldcraft|sky fieldcraft]] skill, and 50% of [[Symbology|symbology]] skill
Summary: invulnerability Summary: invulnerability
Line 12: Line 13:
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)+ Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]+ Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
3) calling to mind the eidetic form of elemental air 3) calling to mind the eidetic form of elemental air
Type: Thought Type: Thought
Importance: major, optional Importance: major, optional
Difficulty: moderate Difficulty: moderate
- Skills: [[aeroturgy]] (dominant), [[combobulation]] (moderate), [[hogwash]] (tiny), and [[sky fieldcraft]] (miniscule)+ Skills: [[aeroturgy]] (dominant), [[concentration]] (moderate), [[cosmology]] (tiny), and [[sky fieldcraft]] (miniscule)
4) feeling out particularly pure currents of elemental air 4) feeling out particularly pure currents of elemental air
Type: Gesture Type: Gesture
Importance: major Importance: major
Difficulty: hard Difficulty: hard
- Skills: [[aeroturgy]] (moderate), [[jiggery-pokery]] (moderate), [[tomfoolery]] (moderate), and [[hocus-pocus]] (miniscule)+ Skills: [[aeroturgy]] (moderate), [[conjuration]] (moderate), [[evocation]] (moderate), and [[prestidigitation]]
 + (miniscule)
5) beginning to channel the elemental air 5) beginning to channel the elemental air
Type: Passive Event Type: Passive Event
Importance: greater Importance: greater
Difficulty: very hard Difficulty: very hard
- Skills: [[aeroturgy]] (moderate), [[jiggery-pokery]] (moderate), [[tomfoolery]] (moderate), and [[gogo]] (small)+ Skills: [[aeroturgy]] (moderate), [[conjuration]] (moderate), [[evocation]] (moderate), and [[equilibrium]] (small)
6) gathering eidetic elemental air into a pool inside one's target 6) gathering eidetic elemental air into a pool inside one's target
Type: Passive Event Type: Passive Event
Importance: greater Importance: greater
Difficulty: hard Difficulty: hard
- Skills: [[aeroturgy]] (moderate), [[sassiness]] (moderate), [[tomfoolery]] (moderate), and [[mojo]] (small)+ Skills: [[aeroturgy]] (moderate), [[enchantment]] (moderate), [[evocation]] (moderate), and [[centering]] (small)
7) preparing a channel to deliver the eidetic air 7) preparing a channel to deliver the eidetic air
Type: Gesture Type: Gesture
Importance: major, optional Importance: major, optional
Difficulty: moderate Difficulty: moderate
- Skills: [[hocus-pocus]] (moderate), [[aeroturgy]] (small), [[memetics]] (small), [[sassiness]] (small), and [[tomfoolery]] (small)+ Skills: [[prestidigitation]] (moderate), [[aeroturgy]] (small), [[symbology]] (small), [[enchantment]] (small), and
 + [[evocation]] (small)
8) infusing one's target with eidetic air 8) infusing one's target with eidetic air
Type: Gesture Type: Gesture
Importance: great Importance: great
Difficulty: very hard Difficulty: very hard
- Skills: [[sassiness]] (moderate), [[tomfoolery]] (moderate), [[aeroturgy]] (small), and [[hocus-pocus]] (miniscule)+ Skills: [[enchantment]] (moderate), [[evocation]] (moderate), [[aeroturgy]] (small), and [[prestidigitation]] (miniscule)
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Eidos Anemou

   Common Name: Essence of the Wind
   Knowledge Requirement: have at least 400 points among 100% of aeroturgy skill, 100% of cosmology
       skill, 50% of enchantment skill, 50% of sky fieldcraft skill, and 50% of symbology skill
   Summary: invulnerability

This spell makes the target's body one with the winds. The target will be invulnerable to all attacks except those that directly affect one's essence. One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) calling to mind the eidetic form of elemental air
       Type: Thought
       Importance: major, optional
       Difficulty: moderate
       Skills: aeroturgy (dominant), concentration (moderate), cosmology (tiny), and sky fieldcraft (miniscule)
   4) feeling out particularly pure currents of elemental air
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: aeroturgy (moderate), conjuration (moderate), evocation (moderate), and prestidigitation
          (miniscule)
   5) beginning to channel the elemental air
       Type: Passive Event
       Importance: greater
       Difficulty: very hard
       Skills: aeroturgy (moderate), conjuration (moderate), evocation (moderate), and equilibrium (small)
   6) gathering eidetic elemental air into a pool inside one's target
       Type: Passive Event
       Importance: greater
       Difficulty: hard
       Skills: aeroturgy (moderate), enchantment (moderate), evocation (moderate), and centering (small)
   7) preparing a channel to deliver the eidetic air
       Type: Gesture
       Importance: major, optional
       Difficulty: moderate
       Skills: prestidigitation (moderate), aeroturgy (small), symbology (small), enchantment (small), and
           evocation (small)
   8) infusing one's target with eidetic air
       Type: Gesture
       Importance: great
       Difficulty: very hard
       Skills: enchantment (moderate), evocation (moderate), aeroturgy (small), and prestidigitation (miniscule)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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