Essence of the wind (Ordo Zephyrius Mutatoris spell)

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Revision as of 13:28, 16 August 2009

> Ordo Zephyrius Mutatoris Spell: Essence of the Wind

   Relevant Attributes: two parts intelligence, two parts charisma and one part dexterity
   Relevant Skills: eight parts evocation, four parts enchantment, four parts prestidigitation, three parts symbology and one part aeromancy
   Rating Requirement: four hundred
   Effective Maximum Rating: eight hundred
   Difficulty: very difficult
   Form of Evocation:
       essence of the wind <target>
   Base Energy Costs: one hundred fifty points of elemental air energy
   This spell makes the target's body one with the winds.  The target will be invulnerable to all attacks except those that directly affect one's essence.  

One is also capable of being affected by unusually potent forms of normal damage, and rather severely by vacuum damage.

   Development Information: This spell was created by Twilight and Rand and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.
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