Familiar Auras (Empathic Bonds)

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(Flying Mighty Steed Aura)
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Line 205: Line 205:
===Skills=== ===Skills===
 +'''Athletic Skills'''
*Balance - 0.25x *Balance - 0.25x
*Breath Control - 0.25x (''can go over'') *Breath Control - 0.25x (''can go over'')
Line 211: Line 212:
*Swimming - 1.25x *Swimming - 1.25x
 +'''Combat Skills'''
*Combat Reflexes - 0.25x *Combat Reflexes - 0.25x
*Dodge - 0.25x *Dodge - 0.25x
Line 221: Line 223:
*Unarmed Combat - 3x (''can go over'') *Unarmed Combat - 3x (''can go over'')
 +'''Fieldcraft Skills'''
*Cold Tolerance - 0.25x *Cold Tolerance - 0.25x
*Heat Tolerance - 0.25x *Heat Tolerance - 0.25x
 +'''Mental Skills'''
*Courage - 1x *Courage - 1x
*Tenacity - .25x *Tenacity - .25x
 +'''Military Skills'''
*Subordination - 2x *Subordination - 2x
 +'''Movement Skills'''
*Armour Use - 2.5x (''can go over'') *Armour Use - 2.5x (''can go over'')
*Load Bearing - 5x *Load Bearing - 5x
 +'''Physical Conditioning Skills'''
*Hardiness - 5.25x (''can go over'') *Hardiness - 5.25x (''can go over'')
*Recuperation - 2x *Recuperation - 2x

Revision as of 20:50, 13 July 2020

Contents

Preface

With the Conjoin charm available on all robust bonds, players can now look at their familiar's attributes and skills, and deduce the effects of the familiar's Aura. This page aims to compile a preliminary record of familiar auras, so that with enough data the different types of auras can be distinguished and their effects identified, and articles for each can be created.


Current Conclusions

  • Each familiar has an aura that buffs various Attributes and Skills of the familiar.
  • Auras are affected by current bond completeness, the type of bond (ie. spiritual germination or other), and the familiar type itself - for example, a penguin and a goose share the bird aura, but it is weaker in the goose who is a more charms-based bond.
  • The entries below are multiples of bond completeness, which are then multiplied by familiar type strength and bond type strength. So if you have 50% bond completeness (the beginning of resilient, where you typically first get the Conjoin charm), an entry of 1.5x below means the familiar would get 75 (50 * 1.5) bonus to that stat, then multiplied by familiar type strength and bond type strength.
  • The bond type strengths are:
    • Spiritual Germination: 100%
    • Archsymbiosis: 100%
    • Fey Bond: 60%
    • Hermetic Bond: ??
  • These bonuses cap at 100% bond completeness.


Auras

Anthropoid Aura

An aura shared by tool-using creatures that makes them good with all weapon types

Known famliars

Attributes

  • Str - 2x
  • Agi - 2x
  • Vit - 0.5x
  • Int - 0.5x
  • Per - 1x

Skills

(not recorded, but it seemed to be all weapon skills at 4x, including ranged skills)

  • Bludgeon - 4x
  • Combat Reflexes - 4x
  • Dodge - 0.5x
  • Intimidation - 0.5x
  • Killer Instinct - 0.5x
  • Massive Blow - 2x
  • Massive Exertion - 0.5x
  • Resilience - 2x
  • Precision Strike - 2x
  • Subordination - 2x
  • Staff - 4x
  • Swimming - 0.5x
  • Tactics - 0.5x
  • Throwing - 4x
  • Unarmed - 0.5x

Bird Aura

An aura shared by birds, giving large boosts to agility, flight and dodge.

Known familiars

Attributes

  • Agi - 1.5x
  • Vit - 0.5x
  • Per - 0.5x

Skills

  • Combat Reflexes - 2x
  • Dodge - 3x
  • Flight - 3x
  • Subordination - 1x
  • Swimming - 1x
  • Tactics - 2x
  • Unarmed - 1x

Flying Mighty Steed Aura

An aura shared by flying mighty mounts - possibly just the amphiptere, maybe others like griffin

Known familiars

Attributes

  • Str - 0.75x
  • Agi - 0.75x
  • Vit - 1x
  • Int - 0.25x
  • Per - 0.75

Skills

  • Cold Tolerance - 0.25x
  • Combat Reflexes - 2x
  • Dodge - 0.25x
  • Elude Pursuit - 2x
  • Eructation - 2x
  • Flight - 3x
  • Hardiness - 2.25x
  • Intimidation - 2x
  • Killer Instinct - 3x
  • Precision Strike - 2x
  • Quickness - 0.5x
  • Recuperation - 1x
  • Resilience - 1x
  • Stamina - 1x
  • Steadiness - 3x
  • Subordination - 2x
  • Swimming - 0.25x
  • Tactics - 2x
  • Unarmed - 4x

Hunter Aura

This is the bond show on the Aura wiki page! Very high bonuses to unarmed and killer instinct.

Known familiars

Attributes

  • Str - 1x
  • Agi - 1x
  • Vit - 1x
  • Per - 1x

Skills

  • Cold Tolerance - 0.5x
  • Combat Reflexes - 4x
  • Elude Pursuit - 4x
  • Eructation - 4x
  • Flight - 2x
  • Hardiness - 0.5x
  • Heat Tolerance - 0.5x
  • Intimidation - 2x
  • Killer Instinct - 6x
  • Precision Strike - 4x
  • Quickness - 0.5x
  • Recuperation - 2x
  • Resilience - 2x
  • Running - 2x
  • Stamina - 2x
  • Steadiness - 2x
  • Subordination - 2x
  • Swimming - 0.5x
  • Tactics - 4x
  • Unarmed - 6x


Jack of all trades Aura

A generic aura with very low boosts to all attributes bar ego, and small boosts to general combat skills.

Known familiars

  • Turtles - at 60% strength (or possibly at 30% strength and these are doubled - subordination is typically 2x)

Attributes

  • Str - 0.25x
  • Agi - 0.25x
  • Vit - 0.25x
  • Int - 0.25x
  • Wil - 0.25x
  • Per - 0.25x

Skills

  • Combat Reflexes - 1x
  • Dodge - 1x
  • Elude Pursuit - 1x
  • Flight - 0.25x
  • Hardiness - 0.25x
  • Intimidation - 0.25x
  • Killer Instinct - 1x
  • Massive Blow - 0.25x
  • Precision Strike - 0.25x
  • Robustness - 1x
  • Subordination - 1x
  • Swimming - 0.25x
  • Unarmed - 1x


Mighty Steed Aura

Known familiars

Attributes

  • Str - 1.75x
  • Agi - 0.25x
  • Vit - 2x
  • Int - 0.25x
  • Wil - 0.25x
  • Per - 0.5x

Skills

Athletic Skills

  • Balance - 0.25x
  • Breath Control - 0.25x (can go over)
  • Massive Exertion - 3x
  • Running - 4x
  • Swimming - 1.25x

Combat Skills

  • Combat Reflexes - 0.25x
  • Dodge - 0.25x
  • Impact Absorption - 0.25x
  • Killer Instinct - 0.25x
  • Lack of Weakness - 0.25x (can go over)
  • Massive Blow - 3x
  • Resilience - 4x
  • Steadiness - 5x (can go over)
  • Unarmed Combat - 3x (can go over)

Fieldcraft Skills

  • Cold Tolerance - 0.25x
  • Heat Tolerance - 0.25x

Mental Skills

  • Courage - 1x
  • Tenacity - .25x

Military Skills

  • Subordination - 2x

Movement Skills

  • Armour Use - 2.5x (can go over)
  • Load Bearing - 5x

Physical Conditioning Skills

  • Hardiness - 5.25x (can go over)
  • Recuperation - 2x
  • Stamina - 3.25x (can go over)
  • Pain Tolerance - 2x
  • Intimidation - 4x

Prey Aura

A speedy aura for prey critters - found on shlyma, presumably on others too.

Known familiars

  • Shlyma - at 100% strength (or possibly at 50% strength and these are doubled - subordination is typically 2x)

Attributes

  • Agi - 1.5x
  • Vit - 0.5x
  • Per - 0.5x

Skills

  • Combat reflexes - 2x
  • Dodge - 3x
  • Flight - 3x
  • Quickness - 0.25x?
  • Subordination - 1x
  • Swimming - 1x
  • Tactics - 2x
  • Unarmed combat - 1x

Psionic Aura

A big reason why a bonded wikatz is so ungodly powerful - massive bonuses to all psionic skills!

Known familiars

Attributes

These possibly were affected by active psionic skills

  • Ego - 3x
  • Int - 3x
  • Wil - 3x
  • Per - 3x

Skills

Some of these were possibly affected by active psionic skills

  • Combat Reflexes - 1.5x
  • Equilibrium - 1x?
  • Hardiness - 0.5x
  • Meditation - 1x?
  • Metacreativity - 4x
  • Metasenses - 4x
  • Psychokinesis - 4x
  • Psycholeptesis - 4x
  • Recuperation - 1x?
  • Redaction - 4x
  • Subordination - 2x
  • Tactics - 2x
  • Telepathy - 4x
  • Translocation - 4x
  • Unarmed Combat - 1.5x

Spirit Aura

An aura capable of generating a lot of spiritual energy through high Equilibrium

Known familiars

Attributes

  • Agi - 0.25x
  • Vit - 0.25x
  • Ego - 0.25x
  • Int - 0.25x
  • Wil - 0.25x
  • Per - 0.25x

Skills

  • Combat Reflexes - 0.5x
  • Elude Pursuit - 0.5x
  • Equilibrium - 4x
  • Hardiness - 0.5x
  • Precision Strike - 0.5x
  • Subordination - 2x
  • Tactics - 0.5x
  • Unarmed - 0.5x

Steed Aura

An aura shared by horses (presumably, this might just be the corna destrier's aura, I haven't tested) Extremely high skills to running, jumping, swimming, armour use, load bearing and hardiness.

Known familiars

  • Corna Destrier - at 100% strength

Attributes

  • Str - 0.5x
  • Agi - 0.5x
  • Vit - 1x
  • Int - 0.5x
  • Per - 0.5x

Skills

  • Armour Use - 4x
  • Hardiness - 4x
  • Intimidation - 2x
  • Jumping - 4x
  • Load Bearing - 6x
  • Running - 6x
  • Subordination - 2x
  • Swimming - 2x
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