Fog (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: one part intelligence and one part charisma Relevant Attributes: one part intelligence and one part charisma
- Relevant Skills: four parts evocation, one part aeromancy, one part conjuration, one part enchantment and one part symbology+ Relevant Skills: four parts [[evocation]], one part [[aeromancy]], one part [[conjuration]], one part [[enchantment]] and one part [[symbology]]
Rating Requirement: ninety Rating Requirement: ninety
Effective Maximum Rating: three hundred Effective Maximum Rating: three hundred

Revision as of 12:01, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Fog

   Relevant Attributes: one part intelligence and one part charisma
   Relevant Skills: four parts evocation, one part aeromancy, one part conjuration, one part enchantment and one part symbology
   Rating Requirement: ninety
   Effective Maximum Rating: three hundred
   Difficulty: ordinary
   Form of Evocation:
       fog <target>
   Base Energy Costs: sixty points of spiritual energy
   This spell conjures and enchants a thick veil of fog around the target which protects them from various attacks.  

It is most effective against normal physical attacks, somewhat effective against elemental attacks, and very ineffective against more esoteric, high-energy, or mana-based attacks. It can be cast multiple times around a target to keep the fog replenished and fresh. As the fog absorbs damage, it will gradually become less effective and eventually dissipate.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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