Fox (Empathic Bond)

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(Enhancement Charms)
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====Enhancement Charms==== ====Enhancement Charms====
-* [[Rarify (Empathic Bonds)|Rarify Charm]] - very frail (Duration extended by training in Enchantment)+* [[Rarify (Empathic Bonds)|Rarify Charm]] - Partway through Very Frail (Effect duration extended by training in Enchantment)
-* [[Change Form(Empathic Bonds)|Change Form Charm]] ~ ''Into a Fox. No actual benefits, just amusing'' - robust+* [[Change Form(Empathic Bonds)|Change Form Charm]] ~ ''Into a Fox. No actual benefits, just amusing'' - Robust
====Illusion Charms==== ====Illusion Charms====

Revision as of 20:03, 19 December 2021

You experience feelings of wiliness, guile, slyness, finesse, and amusement.

Contents

Familiar

This is a male fox with red fur and orange eyes.  A thick coat of red covers his entire body, 
fading into black on his legs and at the tip of his ears and tail.  Alert orange eyes peer 
out over his black muzzle with a solemn smirk.

Foxes are masters of deceit and grant their consort access to many abilities. They can be found around Liathyr and randomly in the Northlands and Cimbra. They have some degree of night vision.

Bonding Requirements

One was bonded with just over 80 in both tactics and manipulation. Another at 137 tactics and 72 manipulation.


Attribute Modifiers

Traits Granted

Combat Bonus

Attack:
Increases Tactics utilization by 80%
Adds Imagination at 160%

Damage:
Increases Tactics utilization by 80%
Adds Imagination at 160%

Skill Effects

Skill Access Bonus
Tactics 16 75 + 10% base
Throwing 16 75 + 10% base
Stealth 13 65
Combat Reflexes 12 60
Elude Pursuit 12 60
Illusion 12 60
Dirty Fighting 11 55
Thaumaturgy 10 50
Escape 9 45
Fast Talk 8 40
Imagination 8 40
Linguistics 8 40
Lockpicking 8 40
Matrix Interface 8 40
Strategy 7 35
Quickness 6 30
Appraisal 5 25
Symbology 5 25
Abjuration 4 20
Breath Control 4 20
Carousing 4 20
Centering 4 20
Channeling 4 20
Divination 4 20
Dodge 4 20
Find Weakness 4 20
Forestry 4 20
Gambling 4 20
Haggling 4 20
Hills Fieldcraft 4 20
Lack of Weakness 4 20
Logistics 4 20
Metacreativity 4 20
Metasenses 4 20
Mimicry 4 20
Plains Fieldcraft 4 20
Recuperation 4 20
Stamina 4 20
Conjuration 3 none
Enchantment 3 none
Evocation 3 none
Redaction 3 none
Somatesthesia 3 none
Summoning 3 none
Telepathy 3 none
Invocation 2 none
Psychokinesis 2 none
Psycholeptesis 2 none
Shorelands Fieldcraft 2 none
Translocation 2 none


Charms

Enhancement Charms

  • Rarify Charm - Partway through Very Frail (Effect duration extended by training in Enchantment)
  • Change Form Charm ~ Into a Fox. No actual benefits, just amusing - Robust

Illusion Charms

Special Attacks

  • Dart of Magick
Received: Very Frail
Cost: 10 Spirit
Damage: Very Low
Type: Magick
Contact Area: Small
Activity: 14 (Fixed)
  • Spark of Sorcerous Lightning
Received: Very Healthy (~14% bond strength)
Cost: 10
Damage: Low
Type: Magick, Air, Extropy
Contact Area: Small
Activity: 14 (Fixed)
  • Disk of Shadow
Received: Resilient (around 55%)
Cost: 10
Damage: Moderate
Type: Shadow
Contact Area: Medium
Activity: 14 (Fixed)
  • Bolt of Chaos Magick
Received: Resilient (around 55%)
Cost: 10
Damage: Moderate
Type: Magick, Chaos
Contact Area: Small
Activity: 14 (Fixed)
  • Ball of Sorcerous Radiance
Received: Very Deep (around 74%)
Cost: 10
Damage: Moderate
Type: Magick, Fire, Air, and Extropy
Contact Area: Large
Activity: 14 (Fixed)
  • Swarm of Sorcerous Firedarts
Received: Nearly Complete (around 95%)
Cost: 20
Damage: Low
Type: Magick, Fire, Piercing
Contact Area: Very Large
Activity: 18 (Fixed)
Note: Has displacement affect, but it no longer does anything after change 6088

The special attacks use Throwing and one half of Thaumaturgy in their attack ratings.

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