Guilds

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A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as well.

  • One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers.
  • The Aisenshi, skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of Hanoma.
  • Those wishing to join the Aliavelyrae, a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions, should seek out Galadriel's Mirror in Valathyr.
  • The Aligned are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.
  • The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Kolond.
  • The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.
  • The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.
  • The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.
  • Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green Lantern Corps, opponents of darkness who have somehow managed to turn the power of Ahrikol's rings against him.
  • The elite of the guard forces of Teryx are known as the Hawkmen.
  • The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed.
  • Appearing across the land in recent times, engaging in activities ranging from violent carousing to random and senseless murder, have been strange individuals of many races bearing dimly glowing runes across their entire bodies. On the occasions when they communicate at all, some of them refer to themselves as Kazarak.
  • The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these 'Sentinels' in exchange for the necessary energy to sustain his twins.
  • The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.
  • A group of fire-wielding magi, known as Ordo Ignis Aeternis, has spread across the realms like a wildfire. Being particularly martial for a mage group, they have made their home in a variety of environments, adapting and changing as would the flames they command.
  • A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Yehovah, have begun spreading the wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches.
  • The elemental air mages of Ordo Zephyrius Mutatoris traverse the skies above the mountains of the southern continent, Tenochlan. They make an ethos of the chaotic yet impartial nature of the winds.
  • The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere nature, who they sometimes personify as though she were a goddess. If they have a central meeting place, it is certainly located somewhere in the great forests of the world.
  • The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane...
  • The fomor lord Ahrikol, master of the citadel Yevath, is said to give formidable rings of power as gifts to those who impress him sufficiently. These individuals are called Ringwielders.
  • The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food.
  • A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for enlightenment through overcoming hardship.

Rumours tell of other groups perhaps to be seen more often in the future: Monks, Gladiators, Illusionists, Exiles, Druids, Alchemists, Rogues, Necromancers, Artificers, Crystal Magi, Ordo Undine Proeliatori, Sekhmeti, Expugno Magi Potens, the Drakkarim, varied servants of Chaos, other Discordians, mages of Black and Silver, Loremasters, Elementalists, Mystics of Gaia, Santeria Adepts, Princes of Amber, and still more.

Defunct guilds

  • The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.
  • The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.
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