Hanoma

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 21:06, 20 March 2008 (edit)
Bluerobin427 (Talk | contribs)

← Previous diff
Current revision (15:55, 9 December 2020) (edit)
Deomer (Talk | contribs)
(Notable Personalities)
 
Line 1: Line 1:
 +Hanoma is a small island found just a stone's throw west of the massive continent that is [[Almeria]]. Hanoma may be small, but this island offers a lot more than you might think; you could very well find yourself leaving Hanoma with a new outlook on life.
-[[Category:Areas]][[Category:Islands]]+ 
 +[[Image:hanoma1.png]]
 + 
 + 
 +*an Adventurer's Guild in the fishing village (2,-4,0) IN
 +*a guard post in the fishing village (0,-4,0) IN
 +*a smithy (2,-3,0) IN
 +*a healer's hut in the fishing village (3,-3,0) IN
 +*a live-in laboratory in the fishing village (3,-2,) IN
 +*a pavilion market in the fishing village (2,-1,0) IN
 +*the Pelican Restaurant in the fishing village (3,-1,0) WI
 +*the White Lotus Tavern (1,0,0) NI
 +*a small temple in the fishing village (-1,0,0) NI
 +*the Aisenshi Dojo (-4,4,1) IN
 + 
 + 
 + 
 + 
 +=Location=
 + 
 +Hanoma is located just west of [[Ebiria]], and can be reached by going to '''(-40, 40, 0)''' in [[Ebiria]] (Global: '''(-121, -41, 0)'''), and then going west.
 + 
 + 
 +{{spoilers}}
 +=Guilds and Associations=
 + 
 +*[[Aisenshi]]
 + 
 +*[[Aligned]]
 + 
 +*[[The Attuned]]
 + 
 +*[[Hellwalkers]]
 + 
 + 
 +=Quests=
 + 
 +*[[A Lotus for Sai]]
 + 
 +*[[Power Potion Quest]]
 + 
 +*[[Kill Blue]]
 + 
 +=Notable Personalities=
 + 
 +*[[Musashi]]
 + 
 +*[[Taiji]]
 + 
 +*[[Nagima]]
 + 
 +*[[Olaris]]
 + 
 +*[[Jan Li]] (see [[Equipment Resizing]]) '''(2, -3, 0)'''
 + 
 +*[[Mikuru]], head of adventurer's guild '''(-2, -4, 0)'''
 + 
 +*[[Nyoko]], healer
 + 
 +=Notable Attractions=
 + 
 +*Adventurer's Guild
 + 
 + 
 +=Notes=
 + 
 +*'''City alignment:'''
 + 
 +*'''Guards assist:''' Entire zone will be aggressive if you attack any of the Hanoman people. That includes Musashi and others. - While this is true, killing Musashi, as long as there are no Hanomans in the room, will '''NOT''' make Hanoma aggro you on site.
 + 
 +*Home to the [[Hanoman]] culture.
 + 
 +*Entering from [[Ebiria]] leaves the player at '''(5, -5, 0)''' (southeast corner).
 + 
 +*Moving "out" of Hanoma to any direction moves the player back to [[Ebiria]] '''(-40, 40, 0)''' only the altitude may differ.
 + 
 +*Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to [[Ebiria]].
 + 
 +*Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work.
 + 
 +*So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -[[User:Tarikun|Tarikun]] 01:28, 29 June 2013 (EDT)
 +{{endspoilers}}
 + 
 +=Maps=
 + 
 +*[[:Image:map_Hanoma_05.png|Hanoma]] by Muhtwo
 + 
 +*[[:Image:hanoma1.png|Hanoma]] by Cartographer
 + 
 + 
 +{{stub}}
 +[[Category:Areas]][[Category:Islands]][[Category:Prime]]

Current revision

Hanoma is a small island found just a stone's throw west of the massive continent that is Almeria. Hanoma may be small, but this island offers a lot more than you might think; you could very well find yourself leaving Hanoma with a new outlook on life.


Image:hanoma1.png


  • an Adventurer's Guild in the fishing village (2,-4,0) IN
  • a guard post in the fishing village (0,-4,0) IN
  • a smithy (2,-3,0) IN
  • a healer's hut in the fishing village (3,-3,0) IN
  • a live-in laboratory in the fishing village (3,-2,) IN
  • a pavilion market in the fishing village (2,-1,0) IN
  • the Pelican Restaurant in the fishing village (3,-1,0) WI
  • the White Lotus Tavern (1,0,0) NI
  • a small temple in the fishing village (-1,0,0) NI
  • the Aisenshi Dojo (-4,4,1) IN



Contents

Location

Hanoma is located just west of Ebiria, and can be reached by going to (-40, 40, 0) in Ebiria (Global: (-121, -41, 0)), and then going west.


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Guilds and Associations


Quests

Notable Personalities

  • Mikuru, head of adventurer's guild (-2, -4, 0)

Notable Attractions

  • Adventurer's Guild


Notes

  • City alignment:
  • Guards assist: Entire zone will be aggressive if you attack any of the Hanoman people. That includes Musashi and others. - While this is true, killing Musashi, as long as there are no Hanomans in the room, will NOT make Hanoma aggro you on site.
  • Entering from Ebiria leaves the player at (5, -5, 0) (southeast corner).
  • Moving "out" of Hanoma to any direction moves the player back to Ebiria (-40, 40, 0) only the altitude may differ.
  • Hanoma "airspace" is not as high as the main maps and, if one moves too high, they are pushed back to Ebiria.
  • Note that Hanoma is not similar grid-map like main maps; e.g. diagonal directions do not work (unless especially added, e.g. to enter some huts). However, coordinates still work.
  • So I tried (stupidly) to bond with a Hanoman child via spiritual germination. Turns out, the response wasn't like with other non-bondable creatures, which usually had "no emotional resonance"; instead, it told me that our 'needs were mismatched' and we couldn't bond with 'this method of bonding'. So now I'm wondering - what kind of bond is required? Fey doesn't count - you can fey pretty much anything. -Tarikun 01:28, 29 June 2013 (EDT)
End of spoiler information.

Maps


This article is a stub. You can help Lost Souls by expanding it.
Personal tools