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Revision as of 05:59, 31 May 2007 (edit)
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'''[ Key Information ]'''<br> '''[ Key Information ]'''<br>
-starting out, Losthaven, rules, devhelp+* starting out, Losthaven, rules, devhelp
- +
'''[ General-Purpose Commands ]'''<br> '''[ General-Purpose Commands ]'''<br>
-set, show, perform, start, stop, report, switch, clear+* set, show, perform, start, stop, report, switch, clear
'''[ Communications ]'''<br> '''[ Communications ]'''<br>
-:<emote>, ;<emit>, atmosphere, channels, devhelp <msg>, emergency <msg>, say <msg>, shout <msg>, tell <player> <msg>, whisper <player> <msg>+* :<emote>, ;<emit>, atmosphere, channels, devhelp <msg>, emergency <msg>, say <msg>, shout <msg>, tell <player> <msg>, whisper <player> <msg>
'''[ Fighting ]'''<br> '''[ Fighting ]'''<br>
-combat, kill <name>, flee, hunting, wield <weapon>, wear <armour>, unwield <weapon>, remove <armour>, speed, succor <person>+* combat, kill <name>, flee, hunting, wield <weapon>, wear <armour>, unwield <weapon>, remove <armour>, speed, succor <person>
'''[ Game Information ]'''<br> '''[ Game Information ]'''<br>
-examine, whois, help, history, hunger, limbs, look, skills, specialties+* examine, whois, help, history, hunger, limbs, look, skills, specialties
'''[ Attributes ]'''<br> '''[ Attributes ]'''<br>
-attributes, charisma, constitution, dexterity, endurance, hit points, intelligence, perception, size, spell points, strength, willpower+* attributes, charisma, constitution, dexterity, endurance, hit points, intelligence, perception, size, spell points, strength, willpower
'''[ Other ]'''<br> '''[ Other ]'''<br>
-abort, alignment, bug <msg>, come, dismount, distrust <person>, drop <obj>, encumbrance, ethics, for, forget <thing>, get <obj>, give <obj> to <obj>, go, grouping, idea <msg>, keep, login commands, memorize <thing>, mount <steed>, praise <msg>, put <obj> in <obj>, quests, quit, repeating, save, sbar, treat, trust <person>, typo <msg>+* abort, alignment, bug <msg>, come, dismount, distrust <person>, drop <obj>, encumbrance, ethics, for, forget <thing>, get <obj>, give <obj> to <obj>, go, grouping, idea <msg>, keep, login commands, memorize <thing>, mount <steed>, praise <msg>, put <obj> in <obj>, quests, quit, repeating, save, sbar, treat, trust <person>, typo <msg>
- +
- +
'''[ Further Information ]''' '''[ Further Information ]'''
-abbrevs, adventuring companies, anthrope, color, credits, cultures, developing, donations, door, dying, experience, followers, gods, guildhall, guilds, heroes, levels, mail, privacy, race, specifying targets, traders+* abbrevs, adventuring companies, anthrope, color, credits, cultures, developing, donations, door, dying, experience, followers, gods, guildhall, guilds, heroes, levels, mail, privacy, race, specifying targets, traders

Revision as of 06:00, 31 May 2007

[ Key Information ]

  • starting out, Losthaven, rules, devhelp

[ General-Purpose Commands ]

  • set, show, perform, start, stop, report, switch, clear

[ Communications ]

  •  :<emote>, ;<emit>, atmosphere, channels, devhelp <msg>, emergency <msg>, say <msg>, shout <msg>, tell <player> <msg>, whisper <player> <msg>

[ Fighting ]

  • combat, kill <name>, flee, hunting, wield <weapon>, wear <armour>, unwield <weapon>, remove <armour>, speed, succor <person>

[ Game Information ]

  • examine, whois, help, history, hunger, limbs, look, skills, specialties

[ Attributes ]

  • attributes, charisma, constitution, dexterity, endurance, hit points, intelligence, perception, size, spell points, strength, willpower

[ Other ]

  • abort, alignment, bug <msg>, come, dismount, distrust <person>, drop <obj>, encumbrance, ethics, for, forget <thing>, get <obj>, give <obj> to <obj>, go, grouping, idea <msg>, keep, login commands, memorize <thing>, mount <steed>, praise <msg>, put <obj> in <obj>, quests, quit, repeating, save, sbar, treat, trust <person>, typo <msg>

[ Further Information ]

  • abbrevs, adventuring companies, anthrope, color, credits, cultures, developing, donations, door, dying, experience, followers, gods, guildhall, guilds, heroes, levels, mail, privacy, race, specifying targets, traders
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