Ispiri

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Current revision (15:03, 8 August 2016) (edit)
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\ | [ Activity Cost : ] fifteen \ | [ Activity Cost : ] fifteen
\ | [ Activation Spirit Cost : ] fifty \ | [ Activation Spirit Cost : ] fifty
- \ [ Control Skills : ] eight parts spatiomancy, five parts power generation, four parts power+ \ [ Control Skills : ] eight parts [[spatiophrasty]],
- ___\ direction, three parts power focusing and three parts power tuning+ ___\ five parts [[power generation]],
- [ Specialty Access : ] spatiomancy degree I access+ four parts [[power direction]],
- [ Possessed : ] no+ three parts [[power focusing]], and three parts [[power tuning]]
 + [ Specialty Access : ] [[spatiophrasty]] degree I access
-The possessor of the rune ispiri need only activate it to be instantly transported to Sauron's Hall in Angband. +The possessor of the rune ispiri need only activate it to be instantly transported to Ahrikol's Hall in Yevath. However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune have been known to find themselves in some unusual locations.
-However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune+ 
-have been known to find themselves in some unusual locations.+[[Category: Ringwielder Guild]]
 +[[Category: Ringwielder Runes]]

Current revision

         [ = Ispiri = ]
 ___       [ Type                    : ] teleportation
    \      [ Description             : ] teleport home
_____\     [ Significance            : ] moderate
\    |     [ Activity Cost           : ] fifteen
 \   |     [ Activation Spirit Cost  : ] fifty
  \        [ Control Skills          : ] eight parts spatiophrasty,
___\                                     five parts power generation,
                                         four parts power direction,
                                         three parts power focusing, and three parts power tuning
           [ Specialty Access        : ] spatiophrasty degree I access

The possessor of the rune ispiri need only activate it to be instantly transported to Ahrikol's Hall in Yevath. However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune have been known to find themselves in some unusual locations.

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