Kazarzeth

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(they're no longer destroyers, now they're just servants, whoajeez)
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You must be of at least level 15 to bond to a kazarilin weapon. I would advise waiting even longer, as they have an affinity for gogtzul ichor (and always have). However, gogtzul are significantly more difficult than the starspawn once were, and this will cause you some major headaches. You must be of at least level 15 to bond to a kazarilin weapon. I would advise waiting even longer, as they have an affinity for gogtzul ichor (and always have). However, gogtzul are significantly more difficult than the starspawn once were, and this will cause you some major headaches.
-They are no longer Destroyers, so they are feasably compatible with a good deal more affiliations now.+They are no longer Destroyers, so they are feasibly compatible with a good deal more affiliations now.
'''** Update **''' '''** Update **'''

Revision as of 01:17, 4 April 2013

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
You are bound to a Kazarzeth demon whose material form is this crystal blade.  You
have been granted the use of the following powers and abilities as a result of this
bond.
<empower> [combat power]
<flare> to create a random lesser power
<resonate> [string] to broadcast a message into the collective mind of the Kazarzeth
<plunge> to plunge the blade into a mortally wounded foe, feeding the Kazarzeth with
your foe's life force
<feed> to feed the Kazarzeth with your own life force
The kazarilin dagger was created by Vii, Ubiquitous and Chaos; the source code was
last updated Mon Jul 23 14:53:01 2007.  The dagger weapon type was created by Lost
Souls; the source code was last updated Thu Jul 12 10:50:27 2007.  The material
kazarilin was created by Chaos and Vii; the source code was last updated Wed Jan 31
04:34:11 2007.

Note: All weapons use the syntax 'look at runes on blade' -- looking at the runes on the actual item will not work.

You must be of at least level 15 to bond to a kazarilin weapon. I would advise waiting even longer, as they have an affinity for gogtzul ichor (and always have). However, gogtzul are significantly more difficult than the starspawn once were, and this will cause you some major headaches.

They are no longer Destroyers, so they are feasibly compatible with a good deal more affiliations now.

** Update **

The gogtzul has been mortally wounded and will die soon if not aided.
Some ichor flows from the gogtzul's chest.
The gogtzul stares at the orange male drake in concentration.
Some of the gogtzul's wounds heal.
The orange male drake plunges his kazarilin greatspear deep into the gogtzul's heart and draws forth the last of its life 
force.
The kazarilin greatspear flies into a  hurricane-like fury, with all of its rage directed at the orange male drake.  Him 
watches in helpless awe as the kazarilin greatspear rends he limb from limb.
The orange male drake's head is amputated.
The orange male drake's immense red-shimmering-black-scaled suit is torn from him.
The orange male drake's kazarilin greatspear is torn from his grasp.
The orange male drake's right foreleg and right foreclaw are amputated.
The orange male drake's left foreleg and left foreclaw are amputated.
The orange male drake's right wing is amputated.
The orange male drake's left wing is amputated.
The orange male drake's right hindleg and right hindclaw are amputated.
The orange male drake's left hindleg and left hindclaw are amputated.
 orange male drake's tail is amputated.
The gogtzul dies.
The orange male drake twists and vanishes suddenly, like a flame on a candle being snuffed out.
You have been stunned.

Nemesys 02:28, 11 August 2009 (EDT)


The crystalline surface of the blade is covered in two sets of runes.  Of the two
sets, the larger is an interwoven pattern covering half of the blade.  The other set
consists of three large runes, with small runes interspersed between them;  five
under the first large rune, three under the second and none below the third.  An
additional small rune is located on the blade but is not associated with a large
rune.
You recognize these runes to be of geomantic design.
The small unassociated rune is named 'resonate', and allows the transmission of some
information amongst all those bound to Kazarzeth blades.
The third large rune is named 'flare', and will generate a random burst of geomantic
power from the weapon.
The second large rune is named 'empower', and if used will cause a blast of
battle-oriented power to emerge from the blade.
Of the small runes under 'empower', you recognize the following:
'blast' - This power generates a ray of deadly radiation.
'stun' - This power calls forth a stunning blast of energy from the blade.
'blitz' - This power creates a momentary burst of manic speed in the wielder.
You recognize no more of the runes upon the blade.

Ralnos chitters: This is a more current list of runes.

   You recognize these runes to be of cthonimantic design.
   The small unassociated rune is named 'resonate', and allows the
   transmission of some information amongst all those bound to Kazarzeth blades.
   The third large rune is named 'flare', and will generate a random burst of
   cthonimantic power from the weapon.
   The second large rune is named 'empower', and if used will cause a blast
   of battle-oriented power to emerge from the blade.
   Of the small runes under 'empower', you recognize the following:
   'blast' - This power generates a ray of deadly radiation.
   'stun' - This power calls forth a stunning blast of energy from the blade.
   'blitz' - This power creates a momentary burst of manic speed in the
   wielder.
   The first large rune on the blade is named 'invoke', and is used to bring
   forth greater powers from the Kazarzeth demon that inhabits the blade.  Of the
   runes under 'invoke', you recognize the following:
   'ethereality' - This power causes the blade to become ethereal.
   'stunning' - This power brings forth a stunning field around the blade
   'invulnerability' - This power makes the wielder invulnerable.
   'haste' - This power causes a surge of speed in the wielder.
Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
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