Knowledge of the winds (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Knowledge of the Winds'''+> '''Ordo Zephyrius Mutatoris Spell: Scientia de Ventis'''
- Relevant Attributes: three parts intelligence, one part charisma and one part perception+ Common Name: Knowledge of the Winds
- Relevant Skills: five parts aeromancy, three parts symbology and one part divination+ Knowledge Requirement: None
- Rating Requirement: one hundred ninety+ Summary: identification
- Effective Maximum Rating: three hundred ninety+
- Difficulty: ordinary+
- Form of Evocation:+
- knowledge of the winds <target>+
- Base Energy Costs: twenty-five points of spiritual energy+
- Knowledge of many things can be found on the wind. This spell allows the caster to divine the identity of people, items and more.+Knowledge of many things can be found on the wind. This spell allows the caster to divine the identity of people, items and more.
- Development Information: This spell was created by Xellinus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) gathering of the elements
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 4) imbuement of the lightning
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[thaumaturgy]], [[divination]], and [[nymophrasty]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
 +[[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Scientia de Ventis

   Common Name: Knowledge of the Winds
   Knowledge Requirement: None
   Summary: identification

Knowledge of many things can be found on the wind. This spell allows the caster to divine the identity of people, items and more.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) gathering of the elements
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
   4) imbuement of the lightning
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, divination, and nymophrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.