Knowledge of the winds (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Knowledge of the Winds''' | + | > '''Ordo Zephyrius Mutatoris Spell: Scientia de Ventis''' |
- | Relevant Attributes: three parts intelligence, one part charisma and one part perception | + | Common Name: Knowledge of the Winds |
- | Relevant Skills: three parts [[thaumaturgy]], two parts [[symbology]] and one part [[divination]] | + | Knowledge Requirement: None |
- | Rating Requirement: one hundred ninety | + | Summary: identification |
- | Effective Maximum Rating: three hundred ninety | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | knowledge of the winds <target> | + | |
- | Base Energy Costs: five points of magickal energy | + | |
- | Knowledge of many things can be found on the wind. This spell allows the caster to divine the identity of people, items and more. | + | Knowledge of many things can be found on the wind. This spell allows the caster to divine the identity of people, items and more. |
- | Development Information: This spell was created by Xellinus and is maintained by Twilight; the source code was last updated Fri Mar 25 18:28:55 2011. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | ||
+ | 3) gathering of the elements | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[hocus-pocus]] | ||
+ | 4) imbuement of the lightning | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[thaumaturgy]], [[disreputableness]], and [[smarty-pantsery]] | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Revision as of 13:25, 18 January 2018
> Ordo Zephyrius Mutatoris Spell: Scientia de Ventis
Common Name: Knowledge of the Winds Knowledge Requirement: None Summary: identification
Knowledge of many things can be found on the wind. This spell allows the caster to divine the identity of people, items and more.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and hullabaloo (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, tomfoolery, and woo-woo 3) gathering of the elements Type: Gesture Importance: greater Difficulty: easy Skills: hocus-pocus 4) imbuement of the lightning Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, disreputableness, and smarty-pantsery
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.