Lagomorph (Empathic Bond)

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(Skill Effects - Updated Savoir Faire to Etiquette)
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==Combat Bonuses== ==Combat Bonuses==
-50% of [[biofeedback]] skill, 50% of [[Jumping]] skill, and a percentage of your [[Strength]] attribute added to dodge rating.+50% of [[Somatesthesia]] skill, 50% of [[Jumping]] skill, and a percentage of your [[Strength]] attribute added to dodge rating.
-Scaling buff to discharge attack rating based on [[discipline]] and [[willpower]].+Scaling buff to discharge attack rating based on [[Discipline]] and [[Willpower]].
==Attribute Bonuses == ==Attribute Bonuses ==
-One who has bonded to a rabbit gains bonuses to their [[dexterity]], [[constitution]], [[willpower]] and [[perception]].+One who has bonded to a rabbit gains bonuses to their [[Agility]], [[Vitality]], [[Willpower]] and [[Perception]].
==Anahata Chakra== ==Anahata Chakra==
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* Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire * Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire
-[[Category: Empathic Bond Familiars]][[Category: Verynvelyrae Familiars]]+[[Category: Empathic Bond Familiars]]
 +[[Category: Verynvelyrae Familiars]]

Revision as of 10:57, 9 February 2020

Contents

Bonding Requirement

Some amount of discipline and introspection, as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.

Combat Bonuses

50% of Somatesthesia skill, 50% of Jumping skill, and a percentage of your Strength attribute added to dodge rating. Scaling buff to discharge attack rating based on Discipline and Willpower.

Attribute Bonuses

One who has bonded to a rabbit gains bonuses to their Agility, Vitality, Willpower and Perception.

Anahata Chakra

Being bonded to a lagomorph opens and charges the Anahata (green) chakra.

Skill Effects

Skill Access Bonus
Discipline 16 75 + 10% base
Dodge 16 75 + 10% base
Elude Pursuit 16 75 + 10% base
Jumping 16 75 + 10% base
Somatesthesia 16 75 + 10% base
Combat Reflexes 14 70
Quickness 13 65
Aging Retardation 12 60
Centering 12 60
Eavesdropping 12 60
Plains Fieldcraft 12 60
Poison Resistance 12 60
Psychic Integrity 12 60
Recuperation 12 60
Robustness 12 60
Running 12 60
Escape 11 55
Awareness 8 40
Diplomacy 8 40
Hills Fieldcraft 8 40
Introspection 8 40
Regeneration 8 40
Forestry 7 35
Etiquette 6 30
Calligraphy 5 25
Martial Arts 5 25
Painting 5 25
Poetry 5 25
Channeling 4 20
Stamina 4 20
Stealth 4 20
Carousing 2 none

Charms

Directly After Bonding

Shortly After

Towards The End Of Very Frail

At the Beginning of Very Healthy

  • Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire
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