Leolla's Guide to being an ELF

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Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Contents

Introduction

Hi everyone!

Leolla here =D!

This here guide will tell you how to be a successful Erisian Liberation Front member/theologian/guerilla/benchwarmer/pot pie maker!

Maybe!

If you want to be an elf then:
1) That's lower case! Maybe you're in the wrong place? o_O
b) Make one! If you can't figure that out, then you're gonna have problems!
III) Unless you want to be an elf ELF. Maybe you could be "Elfy McElven" the Elven ELF! Maybe the developers will zap you eighty ways from tomorrow!


Note: Eris is not responsible for any insanity, death, no pie, or sudden total protonic reversal caused by invocation of any of the Elder Gods or generally playing with cosmic forces what are beyond the ken of mortals. Or following any of Leolla's advice. And since Leolla is less than Eris, then by the transitive property of Chaos, Leolla is even less responsible.
And she's pretty irresponsible.



About The Best Guild Evuh

First, don't tell the other guilds we're in the best guild ever. They get Paranoid, and Jealous, and Thirsty.

Then they get all emo like this: (//_o)

Secondly, assess your personality. Ask yourself some questions:

  1. Do I like utter, incomprehensible randomness?
  2. Do I like utter, incomprehensible dying?
  3. Do I like pie and insanity?
  4. Does the idea of strange, unfair things happening to me make me smile?

If you said "no" to any of these, there's something wrong with you. It is a personality test after all.
For the low low price of 110% of everything you ever make, we at Leolla Worshipfulness Institute can part you with 110% of everything you make trying to fix what's wrong with you. You'll be clear of Kazar before you know it!
You'll be a Pope before you know it!
You'll be dead before you know it!

If you said yes to all of them, then you may just have what it takes! Being a fully trained ELF means you will have a wide assortment of abilities at your fingertips, some of which can even be used to injure someone other than yourself!


Joining The Best Guild Evuh

Sinister Dexter hangs out of his own free will on the ninth floor of the Shadow Tower. If you visit him, he'll tell you that you have to see a god in action before you're qualified to go trying to bum the proverbial ride from them.

A popular choice is Apollo, who just tends to hang around his temple waiting to be prayed to, but is a bit deaf. You may have to pray to him several times.

Other more dangerous choices include saying "Hai" to Cthulhu, Yog-Sothoth and Abhoth. They hangout on Ry'leh waiting to ea...for you to drop in for a bi..visit.

Begging for help to get to see Ess Dee is probably your best way to start. He's behind a locked door, and that'll save you alot of annoyance trying to find a lockpick and raise the appropriate skill or get a key or whatever. Do NOT try to break down the door, unless you wanna play "Catch the Singularity Staff" with Kalyxes. And that's not a euphemism.

Leolla's Suggestions on Stats and Skills

Stats and skills, stats and skills. Where do I put what? Should I give myself ton of strength or what?


Well, as always, there are a few rules. Which you should, as always, feel free to totally ignore. Or canonize.

  1. Have fun. If you want to be a maximum sized zuth with no charisma ELF, do it.
  2. Consider spreading out your skills instead of trying to be the bestest at one thing: that 10th spec in chaos affinity may not be as cool as your 2nd in elder lore.
  3. Don't be afraid to move stuff around.

The Meat of the Matter, the Cherry in the Pie:

  • Int is important. You have 5 required specs in INT:
Int    1    Conjuring
Int    1    Erisian
Int    1    Symbology
Int    1    Theology
Int    1    Xotimancy

The 4 skills (not Erisian) all max at 5 specs. AND you'll want Theology (max 5) and Elder Lore (max 4). And some arcane lore (max 2). So that's alot of potential INT to be the bestest at everything (32 for everything!). But see below, you can maybe save some.

  • WIL and CHA influence your invoke power, with luck (not that you can help that!)

For WIL, you'll have 3 Channeling/Centering specs available, and 10 Chaos Affinity, notably.
For CHA, you'll have 5 Invocation, 2 Telesmatic weapon and 1 Leadership, important if you have your own personal army, like me!

So, in summary, you'll need to balance INT for your necessary skills with WIL/CHA for invocation power.

Other stuff, like str/dex/con fightiness is up to you!


Getting Started Stuff

You get one power. You invoke gods! A quick look at their requirements shows that you need theology for the most part to get them, with elder lore coming in second, and finally arcane lore.
If you want Apollo you'll need 300 in theology+lots of other skills. If you want Hyperion you'll need 400 in those 3 combined (well, with a couple other skills thrown in. Best get crackin'!

So, spec up your theology and get training! Don't forget to stop and smell the flowers though (and save some for Krishna!). Learn Erisian enough to speak it consistently (linguistics, hint, hint) and set your invocation language to it.


ELFs are full to the brim with buffs. You should always be invoking/keeping up:

Other useful ones:

  • Jinx -- for money
  • Doppel -- for a double to hide behind
  • Nuit -- for the protection given by the night aura. And darkness. I'm looking at you, nylocs!
  • Tonatiuh -- for light.
  • Tzeench -- Invoke many times. Once he stops giving you bugs he'll train you in the insecty stuff mentioned in his description.
  • Tsathoggua -- for the same. More training! Especially elder lore.
  • Apollo -- Yet more trainings. A whole ton of them.
  • Shiva -- to get/charge an anja chakra
  • Kali -- same deal, but with a muladhara chakra
  • Yog-Sothoth -- to get you from A to B while sometimes stopping off at C to get pie.
  • Cthulhu -- should provide yet more training, but I'm not as savvy with him.


Combat invocs are "as you please". I prefer a good Tolmet and Cthugha, with some Kalkin and Kali. Save The King In Yellow and Cthulhu and the like for the big ones, and Shiva for packs.

General Tips

Then do your "buffing". Then summon up your favourite followers, and go spread the word of Chaos!

  • Are you wearing your brand?
  • Offering things to Eris is a pass-time every ELF (even the elf ELFs) can enjoy. But don't go to her altar and sacrifice things there (oh no)! Use your invocation of her! You may as well practice!
  • Are you fighting a badass toughy of doom? Try this invocation order! Tolmet (stun)), The King In Yellow (blammo!), Shiva (zorch!), Kali (boom!), Cthulhu (krakow!), Kalkin (zot!), Apollo --will heal you if you're hurt at this point, else damage, Hecate (thoom!), Azathoth -- sps or blast, Arioch - (thud!). Generally, stun then open up with your big ones!

They'll be dead before you know it.

Not to be construed as an actual promise, guarantee or contract.

  • Having Hyperion obviously will necessitate some major changes in the way you play! Now Mssrs. Apollo and Tonatiuh are off limits! But you'll get two powerful new followers: the hyperiad and sunfish. Mr. Hyperion should also do big-time combat hurtiness, and also gives some sort of plasma..ball...aura...er..thinger. *shrug* o_O

Followers by God

Leolla here, saying "Bai!" =D

End of spoiler information.
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