Magick dart (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: three parts charisma and two parts intelligence Relevant Attributes: three parts charisma and two parts intelligence
- Relevant Skills: four parts evocation, two parts symbology and one part conjuration+ Relevant Skills: four parts [[evocation]], two parts [[symbology]] and one part [[conjuration]]
Rating Requirement: one hundred seventy-five Rating Requirement: one hundred seventy-five
Effective Maximum Rating: four hundred seventy-five Effective Maximum Rating: four hundred seventy-five

Revision as of 12:02, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Magick Dart

   Relevant Attributes: three parts charisma and two parts intelligence
   Relevant Skills: four parts evocation, two parts symbology and one part conjuration
   Rating Requirement: one hundred seventy-five
   Effective Maximum Rating: four hundred seventy-five
   Difficulty: somewhat difficult
   Forms of Evocation:
       magick dart
       magick dart <target>
   Base Energy Costs: twenty-three points of spiritual energy
   This spell is a combat spell that is somewhat less efficient than others, but has the advantage of dealing pure mana damage.  

This makes it something of a utility combat spell, useful for situations in which one's opponents are resistent to the elemental energies that we ordinarily traffick in.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.
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